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    Monkey Lord - roleless T4 that needs a Buff

    Scheduled Pinned Locked Moved Balance Discussion
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    • A Offline
      ANALyzeNoob
      last edited by

      I like the idea of a movement speed buff, and while we are at it could we consider increasing it's turret turn speed? The monkey is especially frustrating when it is attacking different useless targets on opposite sides of it, which require a very long time for the turret to turn. This is especially critical when you are just getting in range of what you really want to attack (e.g. acu) with a move command but it takes an extra 5 seconds to actually start attacking because it was focusing on some t1 tanks behind it.

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      • A Offline
        ANALyzeNoob
        last edited by ANALyzeNoob

        https://replay.faforever.com/14222198
        https://replay.faforever.com/14222278
        Replays for anyone who would like to see just how incredibly easy it is to [edit: receive a Monkeylord mass donation] with an equivalent amount of mass invested into a few bricks and shields, with and without any acu overcharge.

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        • ArranA Offline
          Arran
          last edited by

          If, and I stress IF, the Monkeylord is underpowered, perhaps a solution would be allowing it to climb steeper terrain (like a spider can) to allow for more tactical deployment?

          Ctrl-KC T 2 Replies Last reply Reply Quote 1
          • Ctrl-KC Offline
            Ctrl-K @Arran
            last edited by

            @Arran sounds like a nightmare...

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
            Support me

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            • T Offline
              Tagada Balance Team
              last edited by

              I am 99% sure that something like this is not supported by the engine.

              Dragun101D ResistanceR 2 Replies Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by Jip

                It is supported 🙂 , but it would break on all of my maps where I use the 'unpathable' terrain type to cover some holes in the mountains that allow units to get on top 🙂
                edit: I believe Madmax even made a unit as part of a tournament for that. Its in the vault

                A work of art is never finished, merely abandoned

                MadMaxM 1 Reply Last reply Reply Quote 0
                • ValkiV Offline
                  Valki
                  last edited by

                  Why would a 10k energy cloak toggle not work?

                  It prevents the Monkeylord from being discovered randomly by ASF, bombers, and raiders. Now it remains invisible until it approaches your omni radar, unless the opponent has set up a good T3 air scout patrol.

                  1 Reply Last reply Reply Quote 1
                  • Dragun101D Offline
                    Dragun101 @Tagada
                    last edited by

                    @Tagada said in Monkey Lord - roleless T4 that needs a Buff:

                    I am 99% sure that something like this is not supported by the engine.

                    It is and is not. But it can be done. I do it in SCTA even

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

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                    • T Offline
                      Tagada Balance Team
                      last edited by

                      Good to hear, the problem is that maps are not designed around this feature so it's not really a feasible solution anyways.

                      1 Reply Last reply Reply Quote 0
                      • MadMaxM Offline
                        MadMax @Jip
                        last edited by MadMax

                        @Jip can confirm this is the case, it works right up until unpathable terrain type is used then its broken, admittedly the majority of maps don't use terrain types, until you start getting to the top 10% of maps it's certainly a case of the edge cases defining the rule tho. Edit I am thinking of adding that ability to all "spider tanks" in my mod at some point........ soon tm lol

                        Vault Admin / Creative Team / Map Guru

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                        • epic-bennisE Offline
                          epic-bennis Banned
                          last edited by epic-bennis

                          I like a speed buff of ~ 8% and a bt reduction of 20%.

                          That would significantly increase its value as a surprise weapon without increasing its combat effectiveness a lot so it doesn’t gain mass efficiency vs other units but gets stronger at its actual role.

                          I wouldn’t change turret turn speed because it’s got a big ‘ol laser on its back and lore wise I think it makes sense this thing turns slowly.

                          S 1 Reply Last reply Reply Quote 1
                          • H Offline
                            humanpotatoe
                            last edited by

                            This post is deleted!
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                            • H Offline
                              humanpotatoe
                              last edited by

                              This post is deleted!
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                              • H Offline
                                humanpotatoe
                                last edited by

                                the monkeylord couldn't be as strong as other experimentals because the brick and loyalist were directly superior to other races comparable ground BEFORE nerfs, Now the monkeylords escort units are weaker and it has actually received a price and build time increase making its role more clouded as per original post, i would support a health and price increase to balance the monkeylord better not a dubious stealth or movement speed buff

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                                • S Offline
                                  soulgamer31 @epic-bennis
                                  last edited by

                                  @big-bennis-magic said in Monkey Lord - roleless T4 that needs a Buff:

                                  I like a speed buff of ~ 8% and a bt reduction of 20%.
                                  That would significantly increase its value as a surprise weapon without increasing its combat effectiveness a lot so it doesn’t gain mass efficiency vs other units but gets stronger at its actual role.
                                  I wouldn’t change turret turn speed because it’s got a big ‘ol laser on its back and lore wise I think it makes sense this thing turns slowly.

                                  Agreed, the biggest strenghts of the Monkeylord is it surprise factor and its (possible) spammability. Improve on those aspects and you make the ML more usefull without making it more powerful. Making it less expensive would be a good idea as well imo

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                                  • ResistanceR Offline
                                    Resistance @Tagada
                                    last edited by Resistance

                                    @tagada kindda lost the track but if you speak about the cloak spider than it's perfectly supported by the engine,can take a look at total mayhem,some units have the same mechanic and it works just fine 🙂

                                    "I am 99% sure that something like this is not supported by the engine."

                                    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                                    • T Offline
                                      Tagada Balance Team @Arran
                                      last edited by

                                      @arran said in Monkey Lord - roleless T4 that needs a Buff:

                                      If, and I stress IF, the Monkeylord is underpowered, perhaps a solution would be allowing it to climb steeper terrain (like a spider can) to allow for more tactical deployment?

                                      Was referring to this.

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                                      • Dragun101D Offline
                                        Dragun101
                                        last edited by

                                        So elaborate, basically we'd have to give monkeylord a unique footprint. For sake of example 4 by 4 Amphib. And Make sure no other mobile unit is inheriting. But each additional footprint added adds additional stress on gamepathfinder due to nature of how the game does pathfinding/pathfinds.

                                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                        Project Head and current Owner/Manager of SCTA Project

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                                        • T Offline
                                          Tex Global Moderator
                                          last edited by

                                          Honestly I hate to be blunt, but I think ML scaling terrain is a horrible idea balance and gameplay wise. 75% of the maps it wont make a difference, and on like 10% of the maps it will be OP as all fuck. It will never be possible to balance properly like that, and its something that is very couther-intuitive gameplay wise.

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                                          • epic-bennisE Offline
                                            epic-bennis Banned
                                            last edited by

                                            Honestly I never proposed to make it able to walk across terrain. I think it’s too weak at what it’s supposed to be good at and therefore would like it to be buffed. In terms of mass efficiency versus perfectly microed bricks etc: I think we can discard these sandbox scenarios as real games almost all of the time are much more messy scenarios and a ml will almost always have to deal with a big mix of t1 t2 and t3 with shields and of and possible acu OCs and I think it’s fairly hard to argue balance on the basis of a few extremely simplified sets of units and infinite attention to micro them. In general I think that these balance debates should be based on ingame experience and gut feeling by top players, faf is just too complex and we can’t possible write up all the factors that go into our opinion that is based on our gut feeling.

                                            Now my gut feeling and experience tells me that the ML is currently underpowered and needs a buff, and I tried to explain why I think so in my OP. And I think that a BT buff of 25% and ms increase of say 5% could be a nice buff. Any other opinions on that?

                                            Anyone aware of a ML that has actually worked in a high level game? I can’t really remember any in the last year...

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