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    • Z

      Camera movements with WASD keys rather than arrow keys

      Watching Ignoring Scheduled Pinned Locked Moved I need help
      6
      1 Votes
      6 Posts
      417 Views
      K
      It might even be relatively easy. I think there are only two ways how the arrow keys could be hardcoded into the exe: Using Windows scan codes (raw input): [image: 1716926977706-bd850e39-fed1-4cc4-a260-e413fdde32ef-grafik.png] If the right most hex values were found in the exe in close proximity (0xE04D, ...), they could be exchanged with the corresponding values for WASD (see link). Using Windows Virtual-Key Codes [image: 1716927306093-1b73a278-1d43-4de2-ae88-ccbba14730b2-grafik.png] So in this case these hex values would be hardcoded in the exe in close proximity (0x25, ...), and again could be exchanged (see link, W=0x57 for example). So somebody would just have to use a hex editor to search for a set of these, replace them, and check if it works.
    • Z

      WASD to move camera

      Watching Ignoring Scheduled Pinned Locked Moved I need help
      11
      0 Votes
      11 Posts
      2k Views
      J
      Another way for panning the camera is holding middle mouse button and dragging it around. Can be quite nice for cinematics if you know how to move your mouse smoothly.