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    Zephanos

    @Zephanos

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    Best posts made by Zephanos

    • Enable wasp projectile impact effects against air units

      I always found it odd that during air engagements the Wasp projectiles would always just vanish when impacting a target, especially compared to other asf like the Corona which has a very bright explosion on impact.

      After playing around in sandbox to see if this was a bug I noticed the wasp's weapon does indeed have an effect made but it only triggers on grounded units. I went and checked the code and the lua seems to be missing FxImpactAirUnit.

      I think enabling this weapon effects to play against air units would make it visually more interesting and look less unfinished, especially since it seems to be unintentional.

      I made a few short videos as well showcasing the wasp with its effects working on air units. https://imgur.com/a/Qdp9jsf

      posted in Suggestions
      Z
      Zephanos
    • RE: Enable wasp projectile impact effects against air units

      @jip Awesome, thanks! Though I noticed in the PR the effect used was "TAAGinsuHitLand", which only makes a little 2d orange fireball, it seems like it would be used if the beam hit the ground. "TAAGinsuHitUnit" seems more appropriate for hitting another aircraft, making a big blue flash followed by sparks.

      posted in Suggestions
      Z
      Zephanos
    • RE: Enable wasp projectile impact effects against air units

      @jip you're all good I appreciate you even taking the time to look at this 🙂

      posted in Suggestions
      Z
      Zephanos

    Latest posts made by Zephanos

    • RE: Enable wasp projectile impact effects against air units

      @jip you're all good I appreciate you even taking the time to look at this 🙂

      posted in Suggestions
      Z
      Zephanos
    • RE: Enable wasp projectile impact effects against air units

      @jip Awesome, thanks! Though I noticed in the PR the effect used was "TAAGinsuHitLand", which only makes a little 2d orange fireball, it seems like it would be used if the beam hit the ground. "TAAGinsuHitUnit" seems more appropriate for hitting another aircraft, making a big blue flash followed by sparks.

      posted in Suggestions
      Z
      Zephanos
    • Enable wasp projectile impact effects against air units

      I always found it odd that during air engagements the Wasp projectiles would always just vanish when impacting a target, especially compared to other asf like the Corona which has a very bright explosion on impact.

      After playing around in sandbox to see if this was a bug I noticed the wasp's weapon does indeed have an effect made but it only triggers on grounded units. I went and checked the code and the lua seems to be missing FxImpactAirUnit.

      I think enabling this weapon effects to play against air units would make it visually more interesting and look less unfinished, especially since it seems to be unintentional.

      I made a few short videos as well showcasing the wasp with its effects working on air units. https://imgur.com/a/Qdp9jsf

      posted in Suggestions
      Z
      Zephanos