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    Recent Best Controversial
    • RE: Connection issues never been this bad

      @maudlin27 said in Connection issues never been this bad:

      Unfortunately FAF is still suffering from DDOS attacks which are causing issues - see the announcements for further details. A solution is being worked on, but will take time:
      https://forum.faforever.com/topic/6680/ddos-update

      Well, I am grateful that there are people working on it. After all FAF is a "community project" of people loving the game and help to ensure we all can still have fun and enjoy it. There is no monetary motivation behind it. As long as this community has awesome people like this, I am hopeful we can get through this tough time.

      posted in General Discussion
      Thomy100T
      Thomy100
    • RE: Developers Iteration I of 2023

      well, as a complete layman regarding programming I am at awe of what you guys do and achieve with this game. It makes me question my carreer choices just because I would love to understand all the thechnical stuff that is going on to make this game work as it does and how you guys improve it.

      THANK YOU!! And please keep up the great work!

      posted in Contribution
      Thomy100T
      Thomy100
    • RE: What would make ladder less stressful, intense, or scary?

      I like the Idea of a mapgen ladder. Also I have no problem with includint AI as a possible opponent in the lower ranks (let's say below 500?). On chess sites you can also play vs AI of different difficulties which are considered to have a certain rating (Elo).

      Of course you can set up your own game vs the AI but the element of randomness with the mapgen and the match getting rated sounds pretty appealing to me. It would also help newbies getting some expierience without getting crushed from more experienced players and avoid some frustration.

      Another thing could be a 10min build up timer for games in lower ratings so you can focus on your bo without getting harassed.

      posted in General Discussion
      Thomy100T
      Thomy100
    • RE: What would be an efficient use of FAF's funds to improve FAF?

      @ftxcommando Sup Com 2 was exactly trying this no? Easier economy and more big robots. It didn't work out so well.

      Marketing doesn't have the aspiration of being "realistic" so people dont get disappointed. The goal of Marketing ist to get people interested and try it out. Watching the sup com trailer (the best RTS Trailer of all times imo) again it does a decent job showing that the game is about base building and (very) large battles with some cool units and even nukes. If you ask me it already attracts the people who are less into Starcraft 2 and more into big scale Macro heavy RTS games.

      I think considering that there are not many new RTS games around this game just needs a bit more visibility, easier accessibility for new players and a "modern" reward system and it would do well gaining more players.

      posted in General Discussion
      Thomy100T
      Thomy100
    • RE: What would be an efficient use of FAF's funds to improve FAF?

      @exselsior
      Well, one of the problems seems to be that we lose new players too quickly. by creating a less competitive 'safe zone' for newer players in form of a ladder it would help keeping these players longer and give them a chance get more familiar with the game and learn to love it.

      Right now the learning curve for new players seems too steep and it's frustrating to get blown away by a 10min spam rush or 20min nuke while being called noob. no wonder newer players leave and don't come back.

      since this game is old and most players already play it for years even the skill gap to a mid range rated player is huge. So I think creating an artificial more noob friendly area by automated ladders for specific maps or limited rating range would go a long way.

      posted in General Discussion
      Thomy100T
      Thomy100
    • RE: THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

      I would support the idea to make engi (and therefore tech sharing) impossible. I don't know another RTS game where you can do that as casually as in SupCom.

      This would make Team Games more interesting since it would require some thinking about the team composition before starting the Match and would benefit Teams that ACTUALLY play and support each other instead of just handing each other the tech.

      At least give the option in custom games to deactivate engi trade while leaving in ranked. might be worth a try.

      posted in General Discussion
      Thomy100T
      Thomy100