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    Topics

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      Game is not responsive with 4 errors I can find in 12 minutes

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      game_21460052.log
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      Overcharge is not working in certain games

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      That is great. Thanks Jip!
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      1v1 Ranked Matchmaker Queue

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      because active ladder players banned
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      Attack Submarine Damage

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      I like the idea of subs being low-HP high damage units, but the dynamics of water play are not like land Vs Air. High damage subs that could push an enemy navy out sounds good on paper, because most subs can not effectively do anything about land. The hard counter to subs would be torpedo bombers. The counter to that being cruisers. Under this dynamic, a Seraphim navy would be pretty dangerous, sub rush to push the enemy navy out, cruisers to shoot down torpedo bombers, and long range tactical missiles to bombard land targets. Of course, the exchange rate of using suicide torpedo bombers against cruisers is better for torpedo bombers, torpedo bombers are cheaper. If torpedo turrets had more HP or torpedo defense, it could change the dynamic of high-damage subs pushing someone out of the water, at least until destroyers show up and out-range the torpedo turrets. The dynamic of water is interestingly complex, but I would like to see subs have a clear purpose.
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      FAF Client not being able to run

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      Testing for the true solution is requested here https://forum.faforever.com/topic/6246/windows-7-and-8-1-fix-testers-needed
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      My 1v1 ranked games have been disconnecting

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      I have tried to post the game log but it is too lengthy. I will try to find you when you are online.
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      Disconnecting in ranked games

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      The "attack move" for engineers from factories

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      @TestPlay said in The "attack move" for engineers from factories: I would think that it is sometimes easier just clicking on the 1 single engineer which stops at the FAM default point from the factory and changing the FAM point just for that engineer by moving the FAM point for that engineer (and this can be done for each respective engineers accumulating at that factory default FAM point), instead of clicking on the factory and having to change the FAM default point every single time for each and every engineer which comes out. It would be easier if the game worked that way, but it doesn't. Each single engineer does not get its own COPY of the factory's orders. The single engineer is SHARING the factory's orders with all other units "born" from the factory while those orders are active. Selecting a unit doesn't change that. If you edit those orders (hold shift, click and drag to move a waypoint, or if you delete a waypoint with ctrl-shift right-click) you are editing the SHARED orders, so your edits affect ALL units for which those orders are active (all units "born" from the factory that have not yet exhausted the orders). Hypothetically, you have exactly 1 land factory that is making nothing but tanks. You start with a rally point on the right side of the map. Five tanks come out and start traveling to that point. After the fifth tank, you select the factory and give it brand new orders, a rally point to the left side of the map, and five more tanks come out. What happens? The first five tanks go right, to the right waypoint, and stop; the second five tanks go left, to the left waypoint, and stop. Now let's change it: you have exactly 1 land factory that is making nothing but tanks. You start with a rally point on the right side of the map. Five tanks come out and start traveling to that point. After the fifth tank, you select the rally point and move it (by holding shift, clicking on it, and dragging it with your mouse) to the left side of the map, and five more tanks come out. What happens? Well, for the first five tanks, any of them that already reached the waypoint have "exhausted" their orders, the waypoint is no longer their orders, so they will just stay put on the right side of the map. Any tanks that are still traveling to the right waypoint will turn around and begin traveling to the left. And all new tanks coming out of the factory will travel to the left. It doesn't matter which unit(s) or building(s), if any, are selected while you drag the waypoint. There is just a single waypoint shared between the factory and all existing tanks that haven't yet gotten to the end of their path. This is really only an issue for factory attack-move because it's so easy to give new orders of any other kind. FAM is the only kind of order that has to be given from the factory itself. For anything else, if you want your tanks to have their own individual orders, just click on them and give them a new move order, or a new attack-move order.