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    Topics

    • T

      Seraphim language, unit names.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      speed2S
      @tankenabard https://youtu.be/JGQNCS6WU3w?si=urJ1ncw9C0n8ix0g&t=2021 33:41
    • T

      Allow AI to use specific units, disable same units for players.

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      DDDXD
      @tankenabard unfortunately no. The best advice I can give you is to look at others code. Get a couple of simple mods, the simpler the better, then see what it takes to get a simple mod going. Then find a mod or map that disables certain units - that will show you how it's done. Then all you need is to apply and tweak the code to your needs and wants <-- that's the part nobody can help you with
    • T

      Allow AI to use specific units, disable for players.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      MostLostNoobM
      This could be done with a mod & could be done with a check of the player type to determine if the player is human or AI, so there would be no restriction on human players & AIs having the same faction, only humans having access to all the structures & units that the AI has access to. I would suggest making a mod request thread in the Modding & Tools sub-forum.
    • T

      Chrono Dampener is not great.

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      S
      I agree it's never great and I never get it basically, but there is a use case in holding a hard point under static shields.
    • T

      Reworked Mercy, how do you like it?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      F
      I agree with the Mercy being a stun weapon. That's a cool idea. Alternatively, maybe it could just do incredible damage, like 30,000, but only against shields. Similar to the rarely used t3 hover unit.
    • T

      Game crashing.

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      JipJ
      @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.