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    Topics

    • S

      2 year old bug: lose player control when a player dies/leaves

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      T
      @jip said in 2 year old bug: lose player control when a player dies/leaves: We could pause the game as a player leaves I vote for this.
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      Mobile missile Rework

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      DeribusD
      Thread locked. There hasn't been a description of the issue, and it has been discussed before. Thus far this has been nothing but a retread of old ground.
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      What is a server?

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      DeribusD
      Locking this thread. Question has been answered thoroughly by multiple people. If you want assistance with connection issues feel free to ask in the tech forum.
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      Hives Need a Nerf vol. III

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      The spool up time would help with op shield assist too. Today lost a game where a mavor got built under t3 seraphrim shileds with some rediculous amount of hives assisting shields. We had 2 dukes, 6 satellites, and assorted battleship and cruiser fire all hitting together but the hives were too much. Every shield we broke, it instantly was able to brace another shield with sooo stupidly much build power. No other faction can pull that off unless your running around with 8+ engineer scu's or something. Change something.
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      Large Unit Clumping and Unresponsiveness

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      archsimkatA
      All this talk of overhauling the pathfinding system and I find myself wondering - just because we can do it, does it mean we should? Supcom 2/StarCraft II are held up as paragons of efficient pathfinding, but is their pathfinding necessarily better, beyond a technical level, than what we currently have? Having played both a lot of Supcom FA and Supcom 2, I personally think the way the tanks move in Supcom FA have a higher degree of realism to them. The inefficiencies of the pathfinding system actually lend a weightiness to the units, and make them react in a way that feels more realistic. In Supcom 2, tanks keep their distance between one another as if controlled by a hive mind and move with instantaneous fluidity. Again, it's more of a design decision, but I don't think it makes a lot of sense for my platoon of tanks to move like a shoal of sardines that are schooling. Just my 2 cents.
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      FAF Spin-off title & Plans to take Supcom to the next level

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      the desire of the players to make the project better for me has always warmed my soul as long as there are people like you, my favorite game will live thanks to you for this. you know when I accidentally found out about this game I was happy thanks to the streamer for that. but what I understood so unfortunately this game will not have a continuation in the form of global changes. to be honest, I like the game in the form in which it is now. the only thing I would like to fix is ​​the number of players and ads to attract new ones. ultimately I believe in the people who are doing this project right now, I am sure that every day it will get better and better. and thanks again for the job!
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      Player leave freezes unit control

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      patronization aside I pitch lofty goals because it up averages the actual balanced expectations. Since many here are of the doom gloom please up my anti-depressant dose crowd I had to play the opposite.