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    Recent Best Controversial
    • RE: How come you don't play ladder?

      I played a few ladder games many years ago, but competitive RTS just isn't my cup of tea. Too stressful, I can't focus on everything at once and I tend to micro/macro badly. All of these things would be solved with practice but I haven't taken the time to do it yet, so for now I either play against the AI or watch ladder replays, and realise that I don't suck that bad. Not so long ago I saw a 800 guy stalling on mass before he even finished his first mex, started three mexes and a factory at once, and waited like 30 seconds before realising he should send an engie to reclaim the 75+ wrecks by his base, then proceeded to cancel everything but his second factory and stall again.

      So yeah, if I'm going to get this kind of opponent I might just give it a try, but chances are I'd become that very guy if I get too anxious. Over a game, yes.

      posted in General Discussion
      RetributerR
      Retributer
    • RE: AI Wave Survival Mod Information

      I didn't notice crash damage from the mini CZARs, either the shields absorb all of it, or the area is so small it needs to land right on top of a building

      The main threat they pose for defenders' bases is that they'll deplete shield generators quickly by trying to shoot down air units under them, so you need to be careful not to hide your air when your base is already threatened. An option to chose how many of them can spawn at a time, and how often, would be nice. As for the unit itself, it seems balanced to me as it does exactly what it's meant to do. I usually kill them with T4 turrets or T3 ground units, I haven't tried ASFs yet so I can't say, but 28k HP doesn't seem overwhelming.

      I always disable nukes, except for the defensive ones (I like these) ; the ones I get are those built by the AI itself (they usually target roaming T4s though, not my base). I like the idea of having to defend against more and more nukes, but I'm not that good at survival maps in RTS in general so I prefer focusing on ground and air armies. As for T4, I think it's because most of the time they somehow get stuck in the HQ base, but recently the AI seems to remember how to send them. I don't think they're from the survival waves though, it's more likely the ones it builds once it gets enough eco.

      I'm gonna try AI controled waves next, I'm curious to see how it'll behave !

      posted in Modding & Tools
      RetributerR
      Retributer
    • RE: Calling for nine2 to resign as Promotions Councillor

      @nine2 said in Calling for nine2 to resign as Promotions Councillor:

      Hi Turin, I'm not really here to answer your point by point questions to be honest.

      Dodging questions like a real-life politician.

      posted in General Discussion
      RetributerR
      Retributer
    • RE: AI Wave Survival Mod Information

      Yep, they seem to deal a whole lot of damage when they fall (I didn't notice the damage change today because the only one that fell on my base took down a few gens, thus making the splash damage bigger). At least now they can be reclaimed !
      I have a problem with them just staying on top of my base when they don't get any more air units to kill, it makes avoiding the fall damage impossible 😞

      I didn't notice the spawn option, I'll check it next game ! Thanks for the update !

      By the way, do you think it would be possible to make units spawned from the second spawn point the same color as the player on its spot ? This way it'll really feel like we're dealing with two separate armies. Maybe even make it possible to restrict races for each spawn, so you can make one that spawns only UEF and the other Cybran, for instance !

      posted in Modding & Tools
      RetributerR
      Retributer
    • RE: AI Wave Survival Mod Information

      I really like the new options you added for HQ/Secondary defenses
      My bro and I are trying to play shorter games and the HQ not having Slayers and Guardian SMDs helps with that, this way we can focus on defense until the timer runs out and counterattack quickly (I know we could set the objective to "survive x minutes" but destroying the HQ is always satisfying). We're still having lots of fun and no two games are identical, replayability is great !

      Too bad for the secondary color, but I understand, I had no idea how that would work !

      posted in Modding & Tools
      RetributerR
      Retributer
    • RE: AI Wave Survival Mod Information

      My network has been acting up so I couldn't try out these new turrets until earlier today
      Still went with Colossal Oblivions, they're good at what they're made for, it's kind of like a Tempest canon on land, that's nice
      I also built a few Cybran T4s but couldn't get an enemy close enough to see what it did ; I will say however that their size makes it impossible to align them with other buildings, thus using adjacency. Make them half a tile (or one tile?) bigger or smaller, I hope they'll still look good like this. I noticed the same problem with the T4 AA, though I don't need adjacency on these ones, it's purely aesthetic.
      I still can't tell you how balanced they are, though I wouldn't worry too much about that since all the balance is changed with your mod. They don't look overpowered as far as I can tell.
      Gonna look into the other turrets more, they look fun to use!

      posted in Modding & Tools
      RetributerR
      Retributer