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    Recent Best Controversial
    • RE: Why I think T3 air is badly designed

      Im quiet a low skilled player, so may opinion may not be counted.
      But if we fantasy some.

      How about SLOT-BASED ASF?
      T2 air factory can be upgraded to ASF-base. It supports, lets say 16 ASFs, build it automatically, like drones and support\repair it.
      What we can get from it?
      Lost air can be comebacked fast.
      But as winner's ASFs survived and can be docked to base very fast - they save veteranacy.
      Winner in most cases have more bases and so it ASF cap still higher.
      Also - air carriers\CZAR\Atlantis may also work as ASF base, increase comeback potential for land\naval players.

      PS it opens way to some interesting ways to play with fuel and fuel-games.

      posted in General Discussion
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      PerciThundercock
    • Vote draw and vote recall is probably useless.

      If someone AFK or idk trolling or etc. there is no way to vote draw\recall, because 100% accepted answers is needed. So this is really not a way to end the game.

      Atleast the AFK timer is needed.

      posted in Suggestions
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      PerciThundercock
    • RE: Novax needs to be nerfed, here's why.

      The problem of Novax what it gives frustrating experience of opposite player. No much damage, but you cant do something with that and FORCED to panically build all your mexes.

      This is really a trolling-sattelite, not defensive.

      But maybe you should try to make it true-defensive?
      How about:

      • dramatically increase vision radius
      • huge reduce damage against shields
      • increase damage against unshielded

      So it can really helps in fights and sieges, but will not trolling mexes or SMDs making a frustrating experience.
      Fighting is fun, building\scamming mexes is not. It is flagrantly, what the whole T4 unit is created for this 😃

      posted in Balance Discussion
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      PerciThundercock
    • RE: Matchmaker Team Sentons 4v4 TMM Inclusion

      Im only 1200 TMM noob.

      Dont support. TMM is filled with eco-air domination maps. If teams are not properly balanced - this is "first strat games", this is really annoying. Give more close combat maps pls!

      In my opinion - every mapgen map in pool is really brilliant, cause human-made maps is about tiny-passages, mountains and other stuff what nerf land operations.
      And now you ask, should we add one more? No. = )

      posted in General Discussion
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      PerciThundercock