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    Recent Best Controversial
    • [Modding] - Supreme Commander: Tech 4 Edition Mod Project!

      Hey, everyone! Lately I've been working on making my own mods for FAF, and I'm currently aiming to create a modpack out of it all at some point! 😄

      So far, I've made two mods - T4E Storages and T4E Paragons.

      T4E Storages

      • Adds Tech 2 and Tech 3 Storage units for each faction.

      • Made in collaboration with Balthazar.

      T4E Paragons

      • Gives the UEF, Cybran Nation, and Seraphim their own factional equivalents of the Aeon Illuminate's Paragons.

      • Made in collaboration with MadMax

      PromoArt.jpg

      Mods in Development

      • T4E Gantries - Will add giant factories ("gantries") that can build Experimental units.

      • T4E Tanks - Will add a ton of cool new tanks to the game - including Experimentals!

      • T4E Adjacency - Adds new structures with unique Adjacency Bonuses.

      • T4E Defenses - Adds new Point Defenses and changes up vanilla PD.

      • T4E Air Superiority - Adds a ton of new air units (because T3 ASF spam is boring, imo).

      • T4E Show Your Support! - Revamps Engineers and SACUs, replacing them with "Support Units" - which are basically Engies and SACUs combined. You need to manually upgrade your Supports' Tech Levels (like Mexes or your own ACU).

      Promo2.jpg

      Feedback on my mods would be greatly appreciated, and I'm more than happy to collaborate with other modders to help make my modpack a reality at some point. 😄

      posted in Modding & Tools
      MediaMix1M
      MediaMix1
    • RE: [Modding] - Supreme Commander: Tech 4 Edition Mod Project!

      @zopto
      The lower-tech base game units will still be available to build at higher Tech level factories. I don't plan to "replace" them entirely, and there might even be situations where you'll have to use the cheaper lower-tech units over the higher-tech upgraded variants of said units.
      I think what I'll do to help incentivize the production of my "evolved" units, so to say, without rendering the base game units completely obsolete, is to ensure that these units can be useful for a variety of team-based roles - especially since my mods are being designed with the intention of adding more variety to the meta of said team-based maps (DualGap, Millennium, etc.).

      posted in Modding & Tools
      MediaMix1M
      MediaMix1