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    Recent Best Controversial
    • Replay server fixing - volunteers needed!

      Hi all,

      I'm the guy that's responsible for FAF replay server, here to talk about stuff. Tl; dr if you have issues watching live replays and want to help out, scroll down to the bottom.

      A long time ago there was the original replay server. That thing had a bunch of issues and had to be restarted every once in a while. Some time back I rewrote it and the new version has been running ever since. The replay server does two things: it streams live replays and it saves them to FAF vault. Right now saving replays works perfectly fine, but streaming doesn't quite work.

      Many of you know that there's a bug with live replays where if you're behind on replays and the game ends, the replay ends abruptly. I know about this bug, but never managed to fix it. I can't reproduce it myself and I have absolutely no clue what causes the bug. Maybe it has something to do with how Python deals with TCP connections, maybe it's the FA executable acting up, or maybe there is some bug in the server I missed. I don't know. Here's a possible way to fix it.

      Not long ago I rewrote the replay server again. This version is IMO simpler, more tidy and it's done in Rust rather than Python, meaning it's faster, multithreaded and easier to maintain. I spent some time polishing it, making tests and so on, the last bit that's left is testing it with a bunch of real games, then deploying it. Now, we held off for a while on that last step. From our (dev) perspective, current server has been working fine, in a sense that replays were saved properly and nothing crashed. Here's where you come in.

      • First, I need to hear your opinion on live replays so us devs can gauge how serious of an issue this is.
      • Second, I need a bunch of people for a testing session on the test server, maybe a mini-tourney of sorts, with some people playing and other people watching. This way I can verify that the server works fine, and with a little luck the live replay issue will be fixed as well.

      I don't have any timeframe for the testing session, but we'll figure something out, maybe on some weekend. Come help out pls!

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: Sera MMLs are broken

      I wish Discord stopped taking over community everything like this, it's horrible for retaining or searching for any information 😞

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: Nuke Sub Rework

      @ftxcommando said in Nuke Sub Rework:

      1. Just spamming TMD on the water. Late game navy combat already involves SACUs being dropped to get reclaim and build SAMs. It will not be difficult to just use them to build a few TMD as well. I'm unsure how to feel about this issue and it's the main reason I decided to stop theorycrafting about the idea and just make a post because I can't tell if this makes it a deadend or if it's viable if we tinker with values like cost, hp of the missle, and so on.

      How about long range nuclear torpedoes?

      posted in Balance Discussion
      MazorNoobM
      MazorNoob
    • RE: Individual rewards from teamgames

      You'll end up with people flaming about kill stealing and accusing one another of stealing rating.

      posted in Suggestions
      MazorNoobM
      MazorNoob
    • RE: Council of Setons EXPOSED - Part 1

      Jesus Christ people what are you even talking about

      I know I don't do much dev work, but please, please listen to my heartfelt plea. I know it's hard to do when we're 100 posts deep into accusation and hurt feelings, but it's just a videogame. There's no reason for any of this drama to exist.

      I'm not the kind of person that likes the "toxicity + inclusiveness + CoC" HR nonsense, but maybe we can accept some provisional rules to get this thing under control. I don't want another ZeP episode over nothing.

      • Assume good faith, even when first impression tells you not to. We're all adults here, we should assume by default that we're not driven by pettiness, even if we sometimes lash out.
      • Get angry in proportion. Being direct and sometimes offensive is fine, if the thing at hand warrants this approach. If something is bullshit about a thing, call it bullshit. If we ban getting angry, people will vent through underhanded office politics bullshit. OTOH no one is obliged to respond to every rant and people who rant all the time start being ignored, so save them for things that really matter.
      • When in doubt, deescalate. If things get too heated, deescalate first. Get someone else to arbitrate. If you're a bystander, support the person that chose not to escalate, not in what they're arguing about, but in their stance. An argument is a dollar auction game and beyond some point betting higher should be made not worth it.

      Can we all agree to this? I hate to see people who contributed this much more to FAF than me lose it over petty nonsense.

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: Connection issues never been this bad

      @hoschmosch said in Connection issues never been this bad:

      Engaging the Russians could be a solution. Whoever finds irony can keep it.

      Surely appeasing people with delusions of persecution willing to destroy a community with no remorse will lead to nothing but good things

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: FAF/SCFA Replay Parser Library

      This thing is good, it parses tick count real fast, it's thanks to this thing that we get to preview in-game time for replays, you should adore it

      posted in Blogs
      MazorNoobM
      MazorNoob
    • RE: Fire beetle balance suggestion

      Following recent balance forum rule changes, I decided to check how often beetles are actually built. So, I did the following:

      • I grabbed 2000 replays from id 13370143 downwards, skipping IDs that gave me a 404.
      • I ran the replay parser on replays with the following script:
        #!/usr/bin/fish
        for file in scfa/* 
         ./fafreplay commands $file -c IssueCommand 2>/dev/null | grep -q xrl0302
         if [ $status -eq 0 ]
         	echo $file
         end
        end | wc -l
        
        This basically counts the number of replays in which commands were given to a unit type "xrl0302" (or fire beetles).
      • Finally, I counted replays in a similar fashion for a bunch of other gimmicky/niche units.

      Here are the results:

      • Beetles: 18
      • Sparkies: 100
      • Mercies: 79
      • Janus: 187
      • Continental: 99
      • Spearhead: 42
      • Shard: 76
      posted in Balance Discussion
      MazorNoobM
      MazorNoob
    • RE: What is a server?

      We all think it's hard. If reworking netcode is a piece of cake for you, then do it. You'll be a FAF hero.

      posted in Suggestions
      MazorNoobM
      MazorNoob
    • RE: Replay server fixing - volunteers needed!

      Jesus @Askaholic relax. I don't care about complaints or people being annoyed, I just want to get something done.

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: Proposal: Cybran ACU upgrades

      @mozy said in Proposal: Cybran ACU upgrades:

      All there is for cybran is lazer which is a meme

      it's a good meme tho

      posted in Balance Discussion
      MazorNoobM
      MazorNoob
    • RE: Replay server fixing - volunteers needed!

      Hey, an announcement. Here's my idea what we will do.

      • We meet up on Sunday, June 6, 18:00 UTC. I think it doesn't collide with any events. That's a provisional date, if you have better suggestions please let me know.
      • We meet on IRC and Discord. I'll be in Discord's #faf-testing channel. If IRC on the test server works, I'll also be in client chat. Voice chat is an option I guess, I'll be in one of Discord's voice channels. Apparently my mic sounds like a WW2 fighter pilot, but we'll manage 🙂
      • We login to the test server. This means: log out if you have autologin enabled, select "Test server" in the dropdown menu and use 'foo' as password.
      • We organize a few games, some people play, other people watch live replays, no particular format. I hope we can get maybe 4-6 games.
      • I check if everything works as it should, you report if the short replay bug is gone. I go back to dev chat with results and we decide if and when we deploy the new server.

      Let me know what you think.

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: Aeon Gun ACU

      @phong said in Aeon Gun ACU:

      Hey can anyone justify why Billie nuke needs to be so absurdly overpowered?

      It can destroy whole bases, deny pushes well into the super-late game, deny experimental wrecks, and force the enemy to build large amounts of tmd all over the place. All of this from the comfortable range of half the map away.

      The risk is virtually nil, compared to either Chrono, splash gun or cloak laser, and even that risk is mitigated by having access to t3 engineering suite.

      • By the time you have billy, every base's perimeter can easily afford a couple TMDs.
      • Mobile shields mitigate a LOT of Billy's damage, you'll seriously damage stuff in the inner ring but that's it.
      • It doesn't do shit against experimentals.
      • It doesn't do shit against most exp wrecks either since comparatively low damage, and every faction can do it 10 times better with TML batteries.
      • It's not available 10 minutes into the game.
      • It COSTS RESOURCES to build each and every missile, and not a trivial amount.

      I assume this is trolling, but still.

      posted in Balance Discussion
      MazorNoobM
      MazorNoob
    • RE: Satellite overperforming.

      @ftxcommando said in Satellite overperforming.:

      I cannot even fathom how you arrive at a conclusion comparing telemazer to novax, might as well as compare interceptors to destroyers.

      They both can reach any point of the map regardless of enemy action and destroy any single target that wasn't covered with relatively expensive, small area of effect countermeasures. They're similar to each other the same way each is similar to a nuke. Nukes and tele have seen arguments of being too powerful relative to per-area cost of their counter and were nerfed a few times, but the same argument made against novax is dismissed, arguing that once the defenses (that on some maps can cost more than the novax) are up, novax becomes useless. But wasn't it the case with telemazer and nukes as well?

      posted in Balance Discussion
      MazorNoobM
      MazorNoob
    • RE: Legacy client not working

      @Gatsik I took a look at your commits , and as a long-time Python client maintainer I officially bless them as good.

      posted in General Discussion
      MazorNoobM
      MazorNoob
    • RE: Fire beetle balance suggestion

      I've never seen a more wrong opinion about beetles.

      A beetle snipe didn't set you back 4k mass when you could load up 4 onto a T1 transport and kill a full HP ACU 5 minutes into the game. You're not getting flak this early unless you're paranoid and immediately rushing T2 or keeping your ACU in your base the whole game. Flak doesn't work 100% of the time either. Mercies are a bit different in that people don't counter them properly, the best counter to mercies is scouting and suiciding in a handful of inties to kill the whole lot in 1 pass before they leave the base. Unlike a tanky transport, there's no defending that.

      Unlike nothas, beetle drops can be stealthed and you can drop engies with them to steal the mass. I used to steal T2 and T3 mexes that way, of course it's much harder now with halved reclaim speed. It's also more cost-efficient than nothas assuming old beetle damage and much harder to stop once they land. Just like arty drops really.

      posted in Balance Discussion
      MazorNoobM
      MazorNoob
    • RE: Why would you have left FAF?

      Community is worth nothing If the only game experience available to newcomers is shit. How many people comment under youtube casts that they've watched a lot of casts, but are anxious about playing multiplayer? We should give them an alternative that's not shit for their first twenty games.

      Nobody said that it has to be strictly "training" material either. Give them a bunch of tough scenarios that will take many attempts to beat as well.

      posted in General Discussion
      MazorNoobM
      MazorNoob