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    Recent Best Controversial
    • RE: Nucleus genius and ddos of FAF. (ru original is below)

      @XejiNord11 based on the reason in description i assume that he just need to contact moderator to get unbanned 😛

      Regarding Nulceus, i do not know the details. But in case if he was perma banned only for insult i believe he could try to contact to other moderators. Have he tried to do that? Anyway if he is the one who DDOS FAF i feel no compassion towards him no matter the reason he was banned.

      And as many already stated, in most cases permaban should be applied only for cheaters. One year ban is already quite hard measure.

      posted in General Discussion
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      HollowSubmarine
    • RE: Delete nothas

      and buff janus

      posted in General Discussion
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      HollowSubmarine
    • RE: Nucleus genius and ddos of FAF. (ru original is below)

      @erador moderators still just a regular players, someone might not want to get involved, someone might be offended by not polite tone. If everyone ignores you in DM you can try to escalate it in global chat. This is a major community issue if there is not way to dispute a ban and it should be addressed accordingly.

      PS: This is just my thoughts. I might be totally wrong, since faf obviously suffers the same issues as any other small gaming community.

      posted in General Discussion
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      HollowSubmarine
    • RE: Adding Automatic Pings like in Planetary Annhilation

      Few years ago i tried to make UI mod with similar feature. It was poorly done from ui and performance perspectives. And since i got used to map management i abandoned it.

      I am actually not sure if it would even make sense to use it, i just wanted to make something with moderate complexity 🙂
      But the idea was following:

      • Besides global notifications add possibility to dynamically mark zones on map (with circles)
      • Each zone can have different settings based on zone type. So notification will be triggered only if specific conditions are met. For example zone associated with frontbase will trigger notification only in case if building got damaged. While zone associated with homebase will react to any damage to units within it, including shields.
      • Some global notifications stop working after specific amount of time. For example engs health monitoring would turn off after first 3 minutes of the game.
      • Notifications triggered based on percent damage received by unit per few seconds, so it won't trigger notification if your factory got attacked by scout
      • Each notification have priority with global limit: for example not more than 3 notifications per 10 seconds. Urgent notifications bypass this restriction.
      posted in Suggestions
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      HollowSubmarine
    • RE: FAF Beta - Feedback

      @zeldafanboy Shield prevents some part of the crash damage. Para actually can survive hit+ctrlk combo with 2-4 properly positioned t3 shields.
      With new changes to ahwassa it won't be capable to mercy even t3 cybran gen or para coverd by single t3 shield. And with t3+t2 shield combo smd should survive as well.
      Dunno what was the reason of this nerf but in my opinion crashing air exp was fun and did not affect the balance on majority of maps.

      PS: Since i do not know exact crash damage mitigation formula i might be wrong, feel free to correct me 🙂

      posted in Balance Discussion
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      HollowSubmarine
    • RE: Pending Balance Changes Feedback Thread

      Thelemazer is already the one way ticket in many cases. If the reason of the nerf is to make it even more risky then maybe it makes sense to add cooldown, so the (s)acu could not instantly fly away. What's the point of nerfing features that spice up the gameplay anyway?
      I understand that it might be very strong in full-share games, but it is optional setting after all.

      posted in Balance Discussion
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      HollowSubmarine