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    Recent Best Controversial
    • RE: Why would you have left FAF?

      @valki said in Why would you have left FAF?:

      @jip Hearthstone solved that with 6 standard messages, especially if it is just text it shouldn't be to hard to develop, write and mod in.

      1. List the required messages. (Example: Prepare to attack soon, Scale up Eco & Tech, I take your lead, Follow my instructions, No / you idiot, Yes / good idea - to be accompanied with pings and general understanding)
      2. Get nationals to write it in every language.
      3. Mod in under hot menu

      Tbh I might use this sometimes even without a language barrier...

      Same shit in dota, chat-wheel has like 10 translated commands and its enought for a game. Somethling like attack/fallback/don't go here/look. Basically same as 3 existing pings but more different texts

      posted in General Discussion
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      HLPstpBROimSTUCK
    • t3 maa not countering asfs ?

      In mass for mass exchanges whoever has more mass in asfs wins because t3 maa is 200 dps for 800 mass and asf is 400 dps for 350 mass.
      So basically investing in ground maa to win air seems unfeasable, maybe make t3 maa comparable in dps to asfs ?
      Also t3 maa takes 30 seconds to kill single t3 gunship(and it only costs x1,5) and single gunship can kill t3 maa in 14 seconds.
      So even t3 gunships are good vs their "supposed" counters. Also you can repair air stuff cheaply.

      TLDR: air seems to be over-tuned in HP department because it basically better than ANY supposed counter and only air counters air.

      Something like cutting hp * 0.5 or hp * 0.66 for t3 air units probably should be done.

      posted in Balance Discussion
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      HLPstpBROimSTUCK
    • RE: Fix blazes so you can disengage them.

      @kalethequick said in Fix blazes so you can disengage them.:

      @hlpstpbroimstuck I believe the strategy comes in doctrine that prevents them from encountering situations where they would become stuck.

      So strategy if 'y dont micro them they are useless'.
      And why i cant even micro them if i try(
      Uhm, why only aeon gets that strategy ? Can we fix hoplites/mangoses/ilshwohs to be same level of frustration to micro ?

      posted in Suggestions
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      HLPstpBROimSTUCK
    • RE: Chrono Dampener Rework

      @arma473 said in Chrono Dampener Rework:

      @Deribus Is there a way to also stop the units from reloading while they are stunned? That would make the percival more vulnerable to chrono.

      Can't y charge reload time of the weapon 'on the fly' ? I think auto-overcharge works like this:
      normal over-charge - 3sec cooldown, auto - 6 seconds.
      It's 2 different weapons in blueprints though(

      Just disable old weapon and add new one with 'remaining cooldown + stun time' recharge time, which gets switched to old weapon once it fires at least once or fully recharged.

      Also chrono from COM (maybe not new sacus) should work on experimentals, cybran's laser works, overcharge from rambo sera sacu - works. Billy from uef - works, only aoen's 'super weapon' is castrated vs experimentals.

      posted in Balance Discussion
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      HLPstpBROimSTUCK
    • RE: Is aeon arty nerf a bit too much ?

      https://github.com/FAForever/fa/commit/706646196978c07704e2b3bc48c3b7476e7f86fd, damage was nerferd from 5 pulses to 3 pulses(so ~1.6 times nerf), randomness increased from 1.5 to 2.5.

      posted in Balance Discussion
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      HLPstpBROimSTUCK
    • RE: Points of Imbalance.

      @MazorNoob said in Points of Imbalance.:

      This thread is getting some renewed attention from https://forum.faforever.com/topic/814/balance-thread-guidelines-feedback regarding T4, so continuing from there I have a thought or two:

      • Monkeylord is about as good as mass equivalent number of bricks.
      • Bricks and percies are in general mass-effective against T4.
      • Monkeylord is not more mass effective against other T4 because it has way less range and can't micro against them.
      • Therefore, there's no reason to build Monkeylords instead of mass equivalent numbers of Bricks.

      My reasoning here is, Aeon and Sera don't have an equivalent of Bricks or Percies, so they have to build T4 to attack. In exchange they have snipers, which are great against T3 armies. Fatboy has huge range and can kite enemy T4s as long as it has space to retreat to, so UEF have a reason to build it over Percies.

      To some extent same goes for Megalith, but Monkeylord doesn't seem to have any advantages over T3 spam. Maybe it's harder to strat since no mobile shields? Then again, ML has a total of 45k HP versus cumulative 67,5k of 15 bricks.

      15 bricks = ~ 4700 dps, 72k build power
      mk = ~4200 dps (+ minor anti air), 27k buildpower, 0.2 units faster + stealth field
      Bricks require t3 factory and 3 times slower to build, by the time monkeylord started moving something, you would be on on your 5.5 brick. Also monkeylord can vet and get same +10k/20k hp way faster than a blob of bricks.

      Actually seems balanced - you want firepower NOW - go ML, you just want firepower 'somethere in the future' - go bricks.

      posted in Balance Discussion
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      HLPstpBROimSTUCK
    • RE: Testing the walled PD Template

      Also you test on exactly flat terrain, a lot of maps don't have that. Sometimes it can be better not to finish t1 aeon pd(leave at 200-300 hp), because hitbox will be underground on hilly maps. So all shots will hit terrain instead of unfinished building)

      posted in Balance Discussion
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      HLPstpBROimSTUCK