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    Topics

    • FreadyFishF

      Party rating for ladder

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      1 Votes
      6 Posts
      252 Views
      S
      Sure, you can dive into that. I don't have a source on how the trueskill mechanism works though. Maybe someone else can point you to that. Regardless, I doubt that the issues you raise warrant any major changes to the system. It's such a niche case in which it hampers player enjoyment. To make the leaderboards more complex to cover that, doesn't seem proportionate to me.
    • FreadyFishF

      Advanced hotkeys

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      FreadyFishF
      Update: Instead of assigning keys to actions, you will assign actions to keys. As well as the context conditionals. Obviously there are many things missing here, but I think something like this is how it must be. Let me know if you see a better solution, before I get too far down the line You select the key to edit, and scroll the list to the left and to find and add actions from there. About the IF, ELSE IF, ELSE - its not super clean, and might be a bit unfamiliar for non-programmers. At first I wanted to have tabs or something to seperate the contexts, but I realize that the order matters, as a unit can be part of two contexts. So I see no other way than to specify this in each key, then perhaps add a filter to show only those with a certain conditional. This list will be very long, so the main issue I see is how to find what you're looking for, and to understand what it does (especially when importing someone elses preset). Actions can be modified (or even added from scratch as ConExecutable code). For example you might want to add "+inview" to a select, which would give you only units currently on screen. This gives a high degree of freedom for those who understands coding without having to make a mod just for adding simple commands. This is of course optional. I will aim to make it simple and clean, and those more advanced parts will be accessable from a drop down menu or something. The goal is to make it accessible to everyone. [image: 1720460705952-advanced-hotkeys.jpg] PS: @Nomander Thanks for the feedback, I'm in there time to time trying to get familiar. Will try to stay in line. Still wonder though about how to do this so that the team is happy about the functionality as well, not just code.
    • FreadyFishF

      Higher tolerance when matching few people

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      13 Posts
      661 Views
      BlackYpsB
      It is possible, I just don't think it is a good solution. We could increase how fast the time bonus for waiting in queue increases if people feel it takes too long to get to the maximum. But the suggestion to do it based on active people seems to me to increase complexity a lot for marginal benefits.
    • FreadyFishF

      Mod icon not showing in client

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      1 Votes
      4 Posts
      260 Views
      maggeM
      @Brutus5000 Seems "randomly" for older mods and all the time for recent uploads. [image: 1716972121475-9690b1cc-ec57-475c-8804-6a4af3d02043-image-resized.png] [image: 1716972142474-6754e13e-cf2a-4432-9a23-6a4b1945cc8b-image-resized.png] [image: 1716972163710-11339f20-6119-4b2b-bc15-78dafdb23e38-image-resized.png]
    • FreadyFishF

      Completely customizable hotkeys mod

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      5 Votes
      14 Posts
      927 Views
      FreadyFishF
      @ctrl-k Hey, want to get your thoughts on some further ideas here. I'm thinking to create a dialog, possibly opened from a new button in the default hotkeys page. From there I imagine a set of tabs for the different contexts, like for engineers or factories selected. In each tab it's possible to create commands for that context, even chain link several commands to run in sequence (for example: select all TML + Group scatter + enter launch mode). In the end you can create a set of finely tuned hotkeys from all possible default hotkeys commands. As the next step i imagine an import function where users can share their hotkeys either for all or specific contexts. Maybe someone likes my engineer hotkeys, and your factory hotkeys - should be possible to mix. When importing it would be nice to be able to convert between different keyboard layouts (languages) so it gets the same placement. I think it will be an awesome project, worthy of integration. It would be great to get your help. You in on giving it a try?
    • FreadyFishF

      Color coded strategic icons

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      15 Posts
      835 Views
      FreadyFishF
      @arran Ah! That's right, I forgot the SMDs! For V4 they will have graduated from elemantary school, promise! Casts, I know.. sorry about that You know what, I will write some YT comments and ask if they want to try it!
    • FreadyFishF

      Connectivity problems, timeout. ICE log included

      Watching Ignoring Scheduled Pinned Locked Moved I need help connect error ice adapter javafx
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      No one has replied