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    Topics

    • E

      FAF(default) mode alternative

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      SpikeyNoobS
      @evildrew said in FAF(default) mode alternative: You can believe me when I say I have done a big effort to learn as much as I did already and I believe my accomplishments speak for themselves on this matter. You are here complaining cus u don't want to make your mod correctly then u go on about how your accomplishments speak for themselves?! Write your mod the way it is meant to be written then you can close this post and let your accomplishments speak for themselves.
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      The Superior FAF Experience - Future Outlook

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      No one has replied
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      The Superior FAF Experience Mod

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      veteranasheV
      Aircraft are vtol so they can hoverbomb, removing this mechanic goes against the game physics. I've never seen hoverbomb be op, and it's really easy for a maa to hit a hovering bomber
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      Should subs cloak while idle, submerged and stationary?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      988 Views
      C
      What if T1 subs have cloak but no stealth and no sonar; also T1 scout planes have no sonar? Makes subs vs mexes & engies strong without affecting subs vs navy. Also means moving sub loses to lurking sub every time (if they engage at all).
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      FAF Balance as Mod instead of base settings

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      1 Votes
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      C
      @evildrew said in FAF Balance as Mod instead of base settings: without having it be 1 GB in size? Mesh = { IconFadeInZoom = 130, LODs = { { MeshName = '/units/xnb2031/xnb2031_lod0.scm', AlbedoName = '/units/xnb2031/xnb2031_albedo.dds', SpecularName = '/units/xnb2031/xnb2031_specteam.dds', NormalsName = '/units/xnb2031/xnb2031_normalsTS.dds', LODCutoff = 200, ShaderName = 'NomadsUnit', }, { MeshName = '/units/xnb2031/xnb2031_lod1.scm', AlbedoName = '/units/xnb2031/xnb2031_lod1_albedo.dds', SpecularName = '/units/xnb2031/xnb2031_lod1_specteam.dds', NormalsName = '/units/xnb2031/xnb2031_lod1_normalsTS.dds', LODCutoff = 300, ShaderName = 'NomadsUnit', }, }, },
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      Sera&Aoen SACU upgrade slots reordering to make Aoen SACU upgrade options more relevant and nerf Sera Tele SACU

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      TerariiT
      @evildrew in a 0 rating average game your logic makes sense, but anyone with 1500+ rating and atleast some game and player knowledge would be able to counter any tele with ease. You just cannot assume that a defending player is always zoomed into his mexes with minimap closed and no intel whatsoever.
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      The nuke imbalance issue - an analysis and proposed superior solutions

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      MachM
      in my opinion it should be even more in other direction: enemy nukes shouldn't be announced at all unless/when you have intel over them it's just another broken thing in intel system, giving you free info, similar to knowing when enemy destroys/upgrades a building you scouted 10 minutes ago even if you didn't have any intel over it at the time, because the icon changed color, it makes no sense and if they moved any slower there would be enough time to reclaim the base before the nuke arrives (yes I already do this on expensive buildings sometimes) as a counter to no warning given, I suggest nukes should be targettable by anti air fire until they reach space (novax altitude), so air can destroy them until then, once they are in space though, only smd should be able to stop them, even once they start descending to target (hp rebalancing would be needed obviously)
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      Extensive Navy Redesign and Rebalancing suggestions - My vision

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      AzraaaA
      @rezy-noob said in Extensive Navy Redesign and Rebalancing suggestions - My vision: is there any need to rebalance navy? no. Yes there definitely is but its not what Evildrew is suggesting. I'd prefer like Mach said there be some AoE and less relevance on frigates as the only t1 gameplay and buffer for t2 and t3.
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      Title: A Time For Change: FAF Community Balance Team

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      C
      @jip ok, fair point and well made. My hat goes off to all you do, I have enormous respect for all of your contributions.