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    • Commander Survival Kit (A new SIM Mod)

      402a7278-1cf0-401d-b9b3-39edacc46c50-image.png

      Homepage:
      https://www.moddb.com/mods/commander-survival-kit-csk

      Github:
      https://github.com/CDRMV/Commander-Survival-Kit

      Discord:
      https://discord.gg/q74KQyh

      Hello everyone,
      I'm glad to present you a new Sim Mod for the Game.
      It is called the Commander Survival Kit (short C.S.K.)
      This Mod introduce these two following new Managers into the Game.

      cc1d8705-2640-47bb-a82c-597495b44976-image.png

      A Reinforcement Manager:
      Players are now able to call Reinforcements on the Map.
      In Detail you can call Land- or/and Air Reinforcements with this Manager.

      d7c769b7-3324-4e35-95ba-2390db8bb43e-image.png

      4450a998-c9c4-4e37-ae15-ba11e7155a00-image.png

      A Fire Support Manager:
      With this Manager your are able to call additional Fire Support on the Map. For example Artillery Barrages, Air Strikes or Beams.

      Air Strike Section:
      fa1f45b9-77d0-45b5-855a-391381d12813-image.png

      Artillery Section:
      14de2564-b9f3-4d6e-9fa2-7b3fceed489d-image.png

      Missile Section:
      d0c5dbdc-b1e2-47a7-ae32-b08451ae8534-image.png

      Beam Section:
      c745add7-fda5-4c4a-a404-54dbc1e42fb3-image.png

      Special Section (Second Page):
      0643a5f4-bfb8-4510-ab3d-bf765284eb39-image.png

      A ingame Helpcenter:
      Here you can find some Video Tutorials for several Questions.
      For example How to call Land Reinforcements or Artillery Barrages?

      bbe64362-1edb-4573-9acd-6d1969cfe717-image.png

      Transmissions:
      Just as an Decoration Transmissions have found a new Way to be introduced into the Game outside of the Scenario Code.
      These Transmssions are from your HQ/Leaders and gives your some useflu Tips or Status Report about both Managers.

      9d1bea37-4816-4f66-b3c3-0570c3147269-image.png

      8 new Lobbyoptions:
      You get access to these 8 new Lobbyoptions:
      Reinforcements avaiable in:
      Fire Support avaiable in:

      You are able to set the Wait Time, Point Generation Rate and Interval and the Maximum of the collectable Points individually of both Managers.

      Avaiable Wait Times are:
      5 Minutes , 10 Minutes, 15 Minutes to Max 60 minutes

      Available Point Generation Rates are:
      1, 2 or 3 Points

      Available Point Generation Intervals are:
      1 Second, 2 Seconds and 3 Seconds.

      Options for Maximal Tactical Points are:

      1300 Points
      1600 Points
      2000 Points
      2300 Points
      2600 Points
      3000 Points

      Options for Maximal Reinforcement Points are:

      2500 Points
      3000 Points
      3500 Points
      4000 Points
      4500 Points
      5000 Points

      0f3e49f3-c654-4d11-bb6f-8b13b0920bfa-image.png

      Two Point Generation Systems:
      The HQ starts to transfer the Reinforcement and Tactical to your ACU after the Wait Times above are over.
      You can collect these Points to "buy" Reinforcements or Fire Support Solutions. However always use them wisely.

      General Layout Overview:
      30001da1-e58f-4012-b98b-e0026f454eaf-image.png

      7373e753-af1c-45d0-938a-6236d25f3d47-image.png

      Background Story:
      The Idea for this Mod was coming from the Games:
      World in Conflict and Command & Conquer
      The Reinforcement Manager was orginally planned as an exclusive Feature for FBP Orbital. A new Space related Mod for the Game, which is currently in Development by myself. However I have decide to make both Managers avialable as an Standalone UI Mod to release them earlier.
      So the Commander Surival Kit was born.
      This is actually my first large Lua Project for the Game and my first try tow work full scale in Lua Programming.
      So the Lua Code behind it is not prefect and can be improved in the future as well. But i will need help in that.

      Video Presentation:
      Want to check it out more visually instead of Pictures?
      No Problem:

      https://www.moddb.com/mods/commander-survival-kit-csk/videos

      These Videos are included as Tutorials in the Helpcenter

      Where can I download this Mod?:
      On Moddb:
      https://www.moddb.com/mods/commander-survival-kit-csk/downloads

      For Steam it requires the Lobby Enhancement Mod 4.6
      it is included in the Download as SCD File

      And of course on the FAF Modvault:
      Search for Commander and you will see it:
      0b9f1ba1-45af-4285-8bfb-da8a6789bef9-image.png

      For which Gamemodes is this designed for?:
      This Mod is primary designed for the FAF Survival Mode.
      However it can be used in Skirmish, Multiplayer and Campaign as well.

      Regarding to the Campaign:
      The two Lobbyoptions and their Wait Times are deactivated in the Campaign so the Point Generation for both Managers will directly start at the Beginning of the Match.
      This will give you an additional Backup during the initial Campaign.

      What is planned for the Future?
      The Mod is of course still in development.
      So you can expect some new Updates and Content.

      Here is an Overview for the upcoming planned Content:

      Naval Reinforcement Manager
      With this Manager you will be able to call Naval Units as Reinforcements on the Map

      Dropable Turrets (Defenses):
      These new Defenses have Enhancement Upgrades and an Defense Engineering System. So you will be able to improve them and build additional Defenses around them.

      Dropable Buff Devices:
      Some useful dropable Devices will give your land Units or structures several additional benefits. For example additional Health, Weapon dame Increase or more. However these Benefits are temporary and the device will disappear after some time.

      Nomads:
      The current version only supports the 4 Factions from the Game (UEF, Cybrans, Aeon and Seraphim)
      Of course the Nomads will get access to their own Managers as well.

      New Reinforcements:
      Of course some additional selected Units from other popular Mods will indirectly appear in the Mod as new callabe Reinforcements. For example brewlan, 4th dimension, Blackops and more.

      New callabe Fire Support Weapons:
      of course the roster of callabe Fire support Solutions will be expanded with new ones.

      New Units:
      This Mod is orignally not direcly a new Unit Mod.
      But it will content some new Units.
      For example as an Preview for the next Version:

      UEF Experimental Bomber:
      Name: Omega 229-A

      Render 1.PNG

      UEF Tech 3 Heavy Bomber:
      Name: B-1265 Preacher

      Render 2.PNG

      UEF Tech 3 Ground Attack Fighter:
      Name: A-50 Thunderbolt

      untitled.png
      b9065784-d468-4f4e-8622-4997842e2169-image.png

      UEF Tech 3 Heavy Transport Plane:
      Name: C150 Globebuster

      7a3e4e97-c3cd-420b-bd8f-41cdaab5304b-image.png

      Fixed Issues
      Performance Issues causes by the Transmissions
      Loud Compatible Issues
      Tooltip Issues

      Compatible Gameversions:
      FAF, Steam and Loud

      Known Issues
      None

      All in all:
      I wish anyone interesting and fun fights with this new Kit for your Commander
      Looking forward for your Feedback about this Project.
      Any Suggestions, Help, Critism or whatever is welcome.
      Share them here, on Moddb or on the offical Discord server.
      Stay tuned for more upcoming Updates regarding to this Project.

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,

      Its time for an new but small Development Update for this Mod.

      "Centipedarix K-47", Experimental Defense Walker
      278edf71-260c-44f7-bfa2-0ebebd59d4f5-image.png

      0d730fe1-5243-4f4e-865b-db0f22e5f9bb-image.png

      05b49fa0-2edf-4190-b069-2fafbe1a9a0e-image.png

      6a36ce4e-31ca-475a-a1b4-ab7f0c1afea7-image.png

      fb014ec2-a1c4-4558-bba4-66d32fe92706-image.png

      The First new Cybran Experimental has been added and is now available in Early Access on Github. Like any other new Units for this Project this Unit will be included in Commmander Survival Kit Units (short CSK Units)

      This Unit is actually an large Mechanical Centipede and categorized as an Experimental Defense Walker for the Cybrans.
      Its Main Feature is the Enhancement Upgrade System, which adds additional Weapon Turrets and Abilities to this Unit.

      Note:
      The Cybrans will get other Centipedes on lower Techlevels soon as well.
      They are currently in Development and will be added into CSK Units soon.
      However these will not be the only new Cybran Units in this Project.
      So we will see some more soon. πŸ˜‰

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      its time for an new Christmas Development Update of this Project.

      Lets see what is new:

      The Introduction of Underground Units:
      worm.PNG
      worm2.PNG
      Tech 3 Worm.PNG
      worm4.PNG
      worm3.PNG
      worm5.PNG
      CSK Units will introduce an new type of Unit, which are able to Move below the Ground Layer. These Units have an Toggle Button to switch from Surface to Underground Mode and backwards. To Counter them these Units are targetable in Surface Mode usally, but we will see Ways to Damage them in Underground Mode too. πŸ˜‰ The first functional Units are two mechanical Worms for the Cybrans, which have been added to the Mod for Early Access. Compared to other Units in this Concept these Worms are not able to Move in the Surface Mode.
      There are only Movable in Underground Mode.

      "Model: C-57" - Tech 3 Cyber Worm:
      A mechanical Worm, which is designed to move behind enemy Defense Lines for Surprise Attacks. It is armed with an Microwave Laser Beam

      "Model: C-1000X" - Experimental Cybrer Worm:
      As the tip of the mechanical WormΒ΄s of the Cybran Army. This large Worm is armed with an massive amount of Weapons:
      A Powerful Microwave Laser, some Missile Launchers and 4 Proton Cannons. A really deadly Experimental excelent for surprise Attacks. πŸ˜‰

      New Land Unit:

      "Cyrox 3000" - Experimental Attack Cyborg
      The second Cyborg for the Cybrans has been added to the Mod as well.
      This one is clearly based on the famous japanese Kaiju Godzilla and is like the original really Deadly. The basic Weapons of this Cyborg is an poweful Photonic Beam Laser and two Nanite Missile Launchers. Note: This Cyborg as well the four Legged Behemoth Experimental Support Cyborg have an functional Idle Animation to make it more realistic.

      d94b140a-348a-424b-a954-8a6f9ab90148-image.png

      Cybran_Cyborg_34.PNG

      Cybran_Cyborg_31.PNG

      However that is not all the cyborg has access to two Ablities:

      Instable Photonic Laser Projectile:
      Cybran_Cyborg_28a.PNG

      Cybran_Cyborg_28.PNG

      Cybran_Cyborg_28b.PNG
      This Ability/Weapon is inspired by the new Atomic Breath of Godzilla in the Movie Godzilla Minus One. Godzilla is causing an large Nuke Explosion by using his Athomic Breath in the Movie. The Weapon causes an nuke Explosion on inpact and has an Maximum Range of 60 and an Minimum Range of 30. So anything between these two Values will be Destroyed. However keep in Mind this Weapon can Damage ally units as well. So use it wise. To make it Balanced this Weapon has an long reload Time as well

      Photonic Shockwave:
      Cybran_Cyborg_29.PNG
      Similar like Godzilla in the Monsterverse from the Movies of Legendary Pictures. The Cyborg is able to unleash an Photonic Impulse Shockwave to Destroy Enemies around it. This Ability doesn't cause any Damage to ally Units. The Size of the Sphere Effect and the Radius increase from 0 to 30 The Damage of this Shockwave has been set to 15. However with each Interval the Shockwave Increase to 30 the total Damage is 500 at the end. This Ability doesn't has an Reload yet and is designed to be used manually for Emergency Situations (Defense Purposes).

      Hope you like it and stay tuned for more Updates.
      I wish you all a nice Christmas Celebration and see you soon. πŸ˜‰

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      here is an new Development Update of this Project.
      This time the Cybrans are getting two new toys.
      Note: this is the first Wave of 2. πŸ˜‰

      Please give an warm welcome for these two new Units:

      "Eraser Mark-1" - Tech 2 Shredder Drone
      A automated Drone, which is designed to for Close Destruction. The Drone causes damage in the near of the enemy Unit by Moving. Order the Drone to patrol around an enemy Structure or Land Unit to cause damage to it. Multiple Drones increase the damage by moving effect so build a squad of 10 - 20 Drones for an Attack Run.

      ShredderDrone2.PNG

      ShredderDrone1.PNG

      "The Gear" - Tech 3 Combat Scout
      An special type of Drone in the Form of an large mechanic gear.
      Its armed with two Rapid Fire EMP Blasters, an advanced Radar System and an Personal Cloak Device. This Unit will get access to a few additional Features in the next upcoming Updates.

      CombatScout1.PNG
      CombatScout2.PNG
      CombatScout3.PNG

      Hope you like them and stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      Its time for an new Development Update of this Project.
      This Time the first Wave of new Seraphim Units and a new UEF Support Air Unithas been seen on the Battlefield.
      Lets jump to it to see them:

      'Isthu Asama' - Tech 3 Heavy Assault Walker:
      A four legged armored Walker, which comes with an integrated Bubble Shield Generator. The Walker is armed with 4 Rapid Fire Energy Weapons and two Tactical Missile Launchers. This Unit will get AA Missiles in the next Update, as an alternative Weapon to the Tactical Missiles. Both will be linked with an Weapon Toggle Button to switch them. The Walker is buildable in the regular Tech 3 Land Factory, Amphibious and Fast. The Design is based on the Chimera Stalker from the two PS3 Video Games Resistance 2 and 3
      acae7ed0-6031-4962-8cd6-8750d053b0dc-image.png
      22e01f21-da82-4872-b044-726bf82677cd-image.png

      'Isthu Yhona' - Tech 3 Super Heavy Missile Walker
      A large 4 Legged Walker armed with two Tactical Missile Launchers which fires 6 Missiles in Total. However the Walker comes with an Special Toggle Ability to Enable or Disable the Mini Tactical Nuke Mode. This Mode gives your the Ability to Build 6 Mini Tactical Nukes, which can be fired Manually to an Target Location. The Design of this Walker is based on the Chimera Goliath Walker from the Video Games:
      Resistance Fall of Man, Resistance 2 and Resistance 3.
      c682316b-0174-415b-a1fd-32666a78eb91-image.png
      37b1b630-71a0-419e-9159-41b30e107a29-image.png

      'Isanthu Mayatha' - Tech 3 Super Heavy Assault Tripod:
      A large Armored 3 Legged Walker. It is armed with two advanced Energy Beam Cannons with an higher Damage Output and larger Range compared to the Combat Scout Tripod. The Design is based on the Alien Tripod from the 2005 Movie War of the Worlds.
      1ee2d038-0aeb-4b5c-922d-37a74e9e5821-image.png
      be5ec155-d38f-448f-8767-41610c825864-image.png

      'Isanthu Gtho' - Tech 3 Combat Scout Tripod
      A 3 Legged Walker, which is armed with an powerful Energy Beam. Its integrated Radar and Sonar Device makes it really usable as an Scout. This Unit is amphibious and can walk on the seabed. This Walker will get the Acid Cloud Ability in the next upcoming Early Access Updates. The Design is based on the Hierarchy tripod walker from the Game Universe at War.
      c0068d41-20c3-4000-b657-9f8b481ebbe7-image.png c2d6be87-9b39-48ff-a019-b7a783858595-image.png

      'Mithoo' - Tech 3 Type 2 Attack Drone:
      A large Air Drone which is artmed with two Rapid Fire Energy Blasters. The Design of this Unit is based on the Type 2 Drone from the Games Earth Defense Force 5 and 6.
      78985c3c-8bb2-4206-91b1-33abc4f95484-image.png

      'ASham' - Tech 1 Flying Saucer
      This small Seraphim Flying Saucer is actually an Prototype of an Flying Anti Gravity Vessel. It is armed with an Rapid Fire Energy Weapon in its Center.
      6afddd3a-90eb-43ac-b194-dca356de7c5e-image.png

      'ASham Ithum' - Tech 2 Flying Saucer
      The Successor of the ASham but with different Design, which is developed over an small Quantum Portal Core Generator. This Flying Saucer uses the Quantum Portal Core Generator to an fire Energy Weapon on the Target. The Energy Weapon is fired by an Device form the other Side of the Portal and comes out of Energy Core in the Center of this Flying Saucer.
      ace3d30c-bd58-4a83-ac8e-1bbf697bb83a-image.png

      'ASham Itas' - Tech 3 Flying Saucer
      The Successor of the ASham Ithum. It is armed with Improved Quantum Portal Core Generator to shot an Energy Beam on the Target. The Beam is fired by an Device form the other Side of the Portal and comes out of Energy Core in the Center of this Flying Saucer.
      933ac5d7-e9e3-400e-8f39-6c0e4805882f-image.png

      As mentioned before the UEF has get a new Support Air Unit as well.

      'BC-77 Globemaster' - Tech 3 Reinforcement Plane
      A large Cargo Aircraft, which is designed to Transport Support Devices and Vehicles to the Battlefield. The Unit will drop three Factory Containers, which are able to build a single Land Unit of your choice as Land Reinforcement. Each Container will disappear after the Build Process is finished and needs to be called by the Plane again for more new Land Reinforcements. Additionally this Air Unit comes with an Prototype of my Anti Air Missile Flare System for preview Testing. The Flare System Checks of any enemy Anti Air Unit in range and will deploy the Flare Projectiles to intercept the Anti Air Missiles. If the Factory Containers are going to be dropped on an Location the Air Unit will use the Flare System as well to make you know the Containers have been arrived on the Target Location.

      This Air Unit will later get two alternative Features for the Factory Containers to drop an special Designed Defense turret or Support Devices to give your Land Units a few useful Buffs.
      9f25e952-2079-41c9-bcb7-000e60f3d6b2-image.png
      30dcb158-56ef-4b9b-bf5f-5db6f8e44723-image.png
      6526587b-9082-4ea7-9bad-d44f898f8ec9-image.png

      All new Units are now available in Early Access on Github for Testing.
      They are included in the Mod: Commander Survival Kit Units.

      Looking forward for your Feedback.
      Stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      A few more new Model previews:
      These two Units will appear as new Air Reinforcements for the UEF and will be buildable in an Tech 3 Air Factory.

      UEF Tech 3 Heavy Missile Gunship:
      One of the rare UEF Units which uses an traditional Propeller Engine. Slow Move Speed,Some Missile launchers for Ground Targets. a light gatling Gun for Ground and Air Targets.

      68472bab-5060-4f71-9de5-3f1ed050bf00-image.png

      UEF Tech 3 AA Gunship:
      A Heavy Gunship, which is designed to fight against enemy Air Units.
      Prefered Target: Gunships or Transports.
      Fast Move Speed, Some Missile launchers for Anti Air. A light Gatling Gun for Ground and Air Targets.

      UEF AA Gunship.PNG

      Note:
      I'm currently looking for cool Names for these two Units.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @sylph_
      A Kill Reward Point System is already in Development as the third Alternative Option where you can get the Points for the Managers.
      The other two are:
      The automatic Point Transfer from the HQ:
      The Point System which is available in the current Version of the Mod. And the new Point Generation Center System, which gives the Player the Points by Building the Command and Tactical Centers. In the next Major Version of CSK the Player will be able to Manage all 3 Point Systems directly in the Lobby.
      That means he has the full Control which one He want to use in the Match. And that is Not all the Player will be able to combinate those Systems as well. It will be possible to Play Matches with more then one System activated. For example:
      The automatic Point Transfer from the HQ
      With the Point Generation Centers to get additional Points directly in the Match.

      Or He can fully deactivate all 3 Point Systems to Play CSK Like a regular Unit Mod with the new Units.

      This will give the Mod more flexibility in General.
      So it will be depending on your own decision what do you prefere more to use in your Matches.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,

      Progress Update for Commander Survival Kit Research.

      Unbenannt.PNG

      I have change the Design of the Research Interface for all Factions.
      The Research Interface is now located on the Left Site and can be closed by the X Button on the Right Side Edge of the Window.
      Next to of that I have add some new Buttons to the Research Tree of the UEF Structure Section. A few of them are already functional and can unlock the specific Technology. Anything what you see here is still in Development.

      Stay tuned for more Updates.

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I want to inform that any new Unit, which is coming into CSK will be included in an seperated Unit Pack.
      It will be called CSK Units and will be a standalone Mod.
      Compared to CSK and CSK Research CSK Units will only include the new Units, Effects, Projectiles and Abilites.
      Anything UI and SIM related Content such as the two Managers or the Research Interface will be not included in this Unit Pack.
      Player which are only interested to play with the new Units only will also get an support as well.

      CSK Units has its own Development Progress will be Released Independent from CSK and its Research Addon.

      Regarding to new Naval Units:
      I want to present you a Model and two rough Design Drafts for the Aircraft Carrier.

      UEF Tech 3 Fast Battleship:
      1852c587-1779-42dc-8328-d04cdf4e0dd7-image.png
      Based on an modernized Montana Class
      Planned Name: Missouri Class
      Texture now in Development.

      UEF Tech 3 Aircraft Carrier:
      Note:
      I have created two different Drafts for this Ship

      Draft 1
      85df860b-f05e-42e2-9ea9-cb9416671b70-image.png

      Draft 2
      40cb31f8-e128-49f2-a7f7-29e1fde59270-image.png

      Legend:

      Red = Take-Of
      Green = Landing
      Yellow = Bridge/Island

      This is the Model of Draft 1:
      abff7297-58ff-48d8-8bfe-0b9db96daf4e-image.png

      655c81e0-972b-4567-afb7-c7a7fd37c8be-image.png

      This is the Model of Draft 2:

      6afe0e19-573a-4ea4-9fef-33e919952879-image.png

      5b305927-922e-4d23-a0fb-9fe343a1e95e-image.png

      Both Carrier Models are still in Development.
      Which one do you prefere more?
      The Design with the highest Rate comes into CSK.

      I will post the finished Textured Models and other Progress on the next Development Update. πŸ˜‰
      See you soon and stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      The First new Aeon Units are currently in Development.

      Behemoth Experimental Habitat Walker

      Aeon Experimental6.PNG

      Shisa Experimental Assembly Walker:

      Aeon Experimental2.PNG
      Arrival Sequence:
      Arrival Sequence.PNG
      Both Walkers have an Arrival Drop Sequence if the Build Process is finished.
      Or if they are spawned by the Unit Spawn Console.
      How this Squence looks like will be presented later with an Demonstration Video.

      Final Note:
      Both Walkers will have different Abilites and have access to Enhancement Upgrades.
      They are inspired by the Hierarchy Walkers from the Game Universe at War.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hey Jip,
      you can spawn anything in the Unit Spawn Console if you want to check it out earlier.
      For example the Land Reinforcments or each of the Fire Support Stuff.
      However for some Fire Support stuff you will need to place some of them in the near of enemy Units.
      Not directly above or to far from them. For example Artillery or Missile Barrages.

      Check out the Tutorial Videos on Moddb to see how it works in Detail.

      Thank you for the fast feedback and help
      .
      I have already get several Feedbacks about the Performance Issues now and during the Early Access Stage of this Mod.
      On my system the Game is fully working without any Lags for some reason.
      It is actually depending on the System/Hardware Conditions of each Player, which are always different.
      Personally I think the lag is caused by the included Tutorial Videos, which are playing in the match every time.
      i will remove the Helpcenter with its Videos soon and see How it works without it regarding to Performance.
      Before i integrate the Helpcenter a few Months ago some Testers have told to me the game works without any Lags.
      So I think that is the cause for the low FPS Rate / Lags currently.
      I will look into it for sure.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Update:
      After testing out a few things
      I have found out the Transmissions are the main cause for the Performance Issue.
      The Helpcenter and its Tutorial Videos doesn't cause the Performance Issue.
      So i will rework the Transmissions and publish a small fix soon.
      Stay tuned for it. πŸ˜‰

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      A few new Model Previews:
      This time the Cybrans are getting new Naval Units soon.
      The Concept behind these is based on the Alien Vessels from the Movie Battleship.
      Including their special type of Movement.

      Model 1:
      7b60a14b-6d5b-4000-ac6f-251bbd318770-image.png

      Model 2:
      47f0bda3-0f7d-4a49-bdb8-6240da04b877-image.png

      More of these new Cybran Vessels are coming. πŸ˜‰

      Wanna see new UEF Naval Units as an Preview?:

      UEF Tech 1 Dreadnought:
      9e25abaa-909b-4d86-b9be-8083c5f3c68c-image.png

      UEF Tech 2 Dreadnought:
      The Turret Layout is based on the German Nassau Class.

      d4730e59-02ab-45a9-b92e-8bd06abcb1d4-image.png

      posted in Modding & Tools
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      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Development Update

      Introducing the new Point Generation Center System:

      Description:
      Each Faction will get these two following new buildable Structures on Tech 2:

      • Command Center
      • Tactical Center

      What is thier purpose:
      A Command Center generates 1 Point for the Reinforcements Manager.
      A Tactical Center generates 1 Point for the Fire Support Manager.
      The Player will also be able to get Points by these two Centers for both Managers directly in the Match.

      New dynamic Lobby Options:
      The next version of CSK introduces new Lobby Options and expands a few existing ones as well.
      This will make these following Situations possible:
      The Player can use the Centers to get additional Points next to of the automatic Point Transfer by the HQ.
      If he want he can disable the automatic Point Transfer by the HQ to play Matches with the Centers only.
      Or he can fully disable all Point Systems to play CSK as an regular Unit Mod.

      Is there a Build Limit for the Centers?:
      Yes you can only build 5 Centers in total.
      That means you can build 5 Command and 5 Tactical Centers in a Match
      The Structures will be removed from the Buildlist automatically if you build 5 of them.
      So you will no longer be able to build the Structures.
      However if you lose one or more Centers by an enemy Attack.
      The Structures will be buildable again.

      Can I check it out?:
      Yes the Centers and the new Point System behind them are already fully functional.
      You can test them out if you install the Early Access Version form the Github Repository of the Commander Survival Kit.
      The UEF and Cybran Centers are finished so far.

      Any Screenshots for the UEF and Cybran Centers?

      Of course here are few Previews. πŸ˜‰

      UEF Tech 2 Command Center
      UEF Command Center.PNG

      UEF Tech 2 Tactical Center
      UEF Tactical Center.PNG

      Cybran Tech 2 Command Center
      Cybran Command Center.PNG

      Cybran Tech 2 Tactical Center
      Cybran Tactical Center.PNG

      Aeon Tech 2 Command Center
      Aeon Command Center.PNG

      Aeon Tech 2 Tactical Center
      Aeon Tactical Center.PNG

      What is coming next?:
      Currently I'm working on the new Models for the Centers of the Aeon and Seraphim.
      The new Models will replace the current Placeholder Models form the Game. After that is done I will work on some new Units for each Faction. πŸ˜‰

      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
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      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      UEF Tech 3 Advanced Battleship:

      UEF Advanced Battleship1.PNG

      UEF Advanced Battleship3.PNG

      UEF Advanced Battleship2.PNG

      Add the UEF Tech 3 Missouri Class Advanced Battleship into Early Access on Github
      It is buildable in the Tech 3 Naval Factory.
      The Ship has access to these following Features:

      • A Massive Broadside of 12 Guns + additional Weapon Systems.
      • Stern Air Pad for refuel and repair Air Units
      • Secondary Turrets (Switchable from Ground to Air Mode and backwards)
      • Maximum Health of 55000
      • Build Costs are a little bit more then the Summit

      The Design is based on the Montana Class Battleship.
      AI Support and the Unit Build Icon is already included as well.

      Stay tuned for more updates.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      Its time to present an new Interesting Ability:

      The Jetpack

      9b6690e8-fd8e-46f6-80ef-d67de25bd6f3-image.png

      7fc097d8-eeb0-4e5d-b7c9-072ac4f8c795-image.png

      92458b70-a997-4863-a3ff-2c496f68a7a1-image.png

      abe5d4c9-7a56-49ec-8236-c4660be1d3ef-image.png

      6093e89b-7ddf-484e-8c15-854630ecd1bd-image.png

      304fa3aa-131e-47f2-bea2-7a5c65928f55-image.png

      The idea of an Jetpack Ablity was long in my personal Archives over the years.
      After some experiments I have develop an functional Jetpack Ability for the Game.

      Here are the Details how this Works:
      There are two Units the Bot and an Air Dummy.
      The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
      The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
      The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.

      Stay tuned for more Updates πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      its time for an new Development Update of this Project.

      I want to present you 2 new Air Units for the Cybrans.
      And ... well I think you will need an Gaint fly swatter to deal with them. πŸ˜‰
      But see for yourself..

      'Meganula MKI' - Tech 2 Advanced Gunship
      A Dragonfly with an powerful Rapid Fire Proton Cannon on its Tail.
      An additional EMP Laser Blaster is installed between the two Claws.
      6d6a4511-1132-44d4-95d0-7a92f1eb78cb-image.png

      7817c6d8-7975-49f8-bc7f-53b3863388ca-image.png

      'Meganula MKII' - Tech 3 Advanced Gunship
      An improved Dragonfly with an powerful Microwave Laser on its Tail
      Several Nanite Missile Launchers and a Proton Cannon are installed on its Claws
      e985e4d6-6a33-4092-bdb4-ab42f6ab090e-image.png

      b941b468-d0fd-4ce8-87b2-691f037ea5fa-image.png

      Both Units in an Squadron:
      e8a58992-63ae-4b2d-a26d-e837941b170b-image.png
      f73c20da-b519-44fa-ab31-0e1c6b13941f-image.png

      Both Units will be included in Commander Survival Kit Units.
      Since I'm on holiday over Christmas next week, you can expect further updates much more often.
      So stay tuned for them. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Model Improvement/Change

      'Meganula MKI' - Tech 2 Advanced Gunship:
      2099ec92-2ea9-4537-b8c8-254c47da2418-image.png

      'Meganula MKII' - Tech 3 Advanced Gunship
      8660ee79-6129-4f18-a9b4-3767b279c223-image.png

      Size Change:
      3b5db04f-8e88-4f16-94a8-c75af1ca6ae4-image.png

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      here is an new Development Update of this Project, which is focused on the Underground Units.

      The UEF has get two new Units recently on the newest GitHub Early Access Update:

      "Mole Mark-1" - Tech 3 Drill Tank:
      This Massive Tank has access to an large Drill, which gives him the Ability to move below the Ground Layer (Underground Mode). If you order the Tank to switch to Surface Mode he will show his powerful Weapon Systems of an Improved Gauss Cannon Turret, Tactical Missile Launchers and Machine Guns. This is the Tech 3 Underground Unit for the UEF and a Second one on Experimental will be revealed soon. πŸ˜‰

      93873de2-913b-46f9-ae1d-dfd07a94e09f-image.png
      bac55443-e35b-45a9-8829-b9841eb61e88-image.png
      9e419812-19ec-4fd7-80f9-a51f695d2bd3-image.png

      "Ground Preventer 7000" - Tech 3 Seismic Defense:
      The first Countermeasure for the new upcoming Underground Units has arrive. The Seismic Defense generates Earthquakes in the Area. Any Underground Unit will be damaged with each Earthquake Interval. Surface Units will be damaged as well but lower compared to the Underground Units. This Structure has access to an Ability to force enemy Underground Units in Range to switch from Underground Mode to Surface Mode and Backwards manually.

      c3359779-cdfe-4e3f-8eb7-89fbf47061ef-image.png
      410d2f49-d3a4-4d22-a25c-5faf4486d6bc-image.png

      Hope you like them and stay tuned for more Updates.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      its time for a new Development Update of this Project.

      I want to present you the Appearence of Tech 2 Laser Fences for the Aeon and Cybrans.
      The Laser Fence is buildable by the Tech 2 and 3 Engineer. A Dummy Unit will be spawned between two Pylons which fills the Gap with Laser Beams. This will make enemy Units not be able to move through the Laser Fence. The Dummy which will be spawned between the Pylons is selectable by the player. You can turn On/Off the Laser beams between the Pylons with an Toggle Button. If you turn it off the Dummy will be removed and creates an gap between the Laser fence pylons. Units are able to move thought the Gap. If you turn it on again the Dummy and the Laser Beams between the Pylons will be respawned and block the Gap.

      Cybran Tech 2 Laser Fence:
      56fca83f-78b6-4b10-8ed8-8f1059f70aed-image.png

      964f44ba-f28e-43ab-a7c7-9d9aca7ab549-image.png

      Aeon Tech 2 Laser Fence:
      1d236c86-1d1a-4023-a6d7-458862cec2f4-image.png

      20653dcf-e364-4b18-8e16-9a73f9663252-image.png


      "Gryphon" - UEF Experimental Gunship:
      The Gryphon is the second Air Experimental for the UEF in CSK Units. This Gunship is armed with Plasma Gatling Turrets, Tactical Missile Launchers, SAM Missile Launchers and Gauss Cannon Turrets.

      964e29aa-8a95-4ae2-a0a3-5b65a7b21f94-image.png

      04eec2c5-b793-42bb-977a-d258f0b0bbe4-image.png

      Hope you like them and stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV