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    • B

      FAF on a laptop - Unable to create Direct3D

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      K
      Glad it worked : ) You might want to get some tools to monitor your CPU and GPU temperatur and make sure neither goes over like 87 while gaming.
    • B

      Nuclear thread - can we go ballistic?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      F
      There are two ways to get a projectile to curve. One, fire is ballistically, meaning gravity is on and flight controls/propulsion are off. Second, reverse it, but give the missile instructions. This is what the nuke does. It flies up, turns 90 degrees towards the target, then another 90 degrees when it's very close to the target. A rectangular trajectory. Parabolic or parabolic-ish trajectory could be easily programmed similar to how it's done in MMLs: Set the missile's turn radius to be a function of it's distance from the target upon launch. With calibration, this will make an eliptical trajectory. It will also clear terrain easily, except possibly tall mountains on short distance shots. The main problem with this would be that it would make nukes spend a lot more time in the air generally, and this problem would be much worse for further targets.
    • B

      CPU rating is REALLY DOWN after latest patch

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      GiebmasseG
      They offloaded some stuff to other threads mid-development, even if the effect doesn't look too big nowadays I think the game would've been pretty unplayable if they didn't do it. Some info about it: http://www.slideshare.net/guest40fc7cd/threading-successes-02-supreme-commander There were some benchmarks that compared single vs multithreaded performance of supcom during the launch era too, running it multi-threaded had quite big advantages. Saw it some time ago but can't find it now.