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    Game Crashes

    Scheduled Pinned Locked Moved I need help
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    • L Offline
      Leprechaun
      last edited by Leprechaun

      Hi All

      This only happens on survival games I host:

      Adaptive Pillar Survival (happens 70% of games)
      Global Kill (happens 50% of games)

      All games start and play as normal for a while using:

      Total Mayhem
      AI Wave Survival
      No Crash Air Damage
      1% Particles
      ACU Boost 1.5x
      All Faction Quantum Gate
      2x Resources, Storage, Build Rate, Build Range
      All Faction Quantum Gate
      Hive Engineering Stations for All
      Low Commander Upgrade Costs

      What will happen is that beginning half way into the game we will start loosing people. Sometimes it happens with the first person, sometimes after a few, but the game will freeze and refuse to go any further.

      F11 reveals it isn`t a person lagging, it just shows the game is hung up.

      I have been looking at the error log files and the end of the file has this:

      debug: Session time: 00:49:54 Game time: 00:25:43 Heap: 736.0M / 663.1M
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      debug: Session time: 00:50:12 Game time: 00:25:54 Heap: 736.0M / 666.2M
      debug: Session time: 00:50:22 Game time: 00:25:59 Heap: 736.0M / 668.4M
      debug: Moderator event for fanatazgara: Self-destructed 3 units
      debug: Session time: 00:50:32 Game time: 00:26:05 Heap: 736.0M / 677.0M
      debug: Session time: 00:50:43 Game time: 00:26:11 Heap: 736.0M / 675.5M
      info: Naval Power Is
      info: 855
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> debug: Session time: 00:50:54 Game time: 00:26:19 Heap: 736.0M / 678.3M warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0017b) supplied in a pose update.
      debug: Session time: 00:51:05 Game time: 00:26:28 Heap: 736.0M / 672.4M
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      info: CWldSession::DoBeat() unknown entity id (0x2ff000f1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a7) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0011a) supplied in a pose update.
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function `WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      debug: Session time: 00:51:25 Game time: 00:26:43 Heap: 736.0M / 669.5M
      debug: Session time: 00:51:36 Game time: 00:26:50 Heap: 736.0M / 670.2M
      debug: Session time: 00:51:52 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:52:03 Game time: 00:26:53 Heap: 736.0M / 669.6M
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/b_sec2101_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/gtd4201_icon.dds
      debug: Session time: 00:52:21 Game time: 00:26:53 Heap: 736.0M / 669.8M
      debug: Session time: 00:52:31 Game time: 00:26:53 Heap: 736.0M / 669.7M
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      warning: Connection dialogue opening due to disconnection by players:
      debug: Session time: 00:52:51 Game time: 00:26:53 Heap: 736.0M / 669.5M
      debug: Session time: 00:53:11 Game time: 00:26:53 Heap: 736.0M / 669.6M
      debug: Session time: 00:53:21 Game time: 00:26:53 Heap: 736.0M / 669.6M
      info: Minimized true
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Minimized false
      debug: Session time: 00:53:36 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:53:50 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:54:00 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:54:10 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:54:20 Game time: 00:26:53 Heap: 736.0M / 669.4M
      info: Minimized true

      Similar for all crashed games. I have turned down my graphics settings and its not that, it appears there are textures missing. I have redownloaded all mods and it still happens.

      Please can someone help?

      L 1 Reply Last reply Reply Quote 0
      • maggeM Offline
        magge Global Moderator
        last edited by

        Please attach whole log. I would disable all mods, and enable them one by one until you find the faulty mod that may cause the crash, or a combination of mods that are causing it.

        Want to become a Moderator? || Open volunteer positions
        1 Reply Last reply Reply Quote 0
        • L Offline
          Leprechaun @Leprechaun
          last edited by

          Hi Magge

          Thank you, its attached

          game_23516320.log

          In the meantime I`ll experiment to see if I can narrow it down as one of the mods.

          1 Reply Last reply Reply Quote 1
          • L Offline
            Leprechaun
            last edited by

            2 tests completed, it seems to be the Total Mayhem mod

            1 Reply Last reply Reply Quote 1
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