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    How to discover the player type

    Scheduled Pinned Locked Moved Modding & Tools
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    • R Offline
      Resin_Smoker
      last edited by

      I ran into a situation where i needed to setup a units weapon differently for AI than a Human player. Simply put, the AI isnt capable of changing a weapons modes so I'm presetting a mode that will be of the most use to it.

      Example:

      	OnCreate = function(self,builder,layer)
      		AWalkingLandUnit.OnCreate(self)
      				
      		-- Creating Globals
      		self.Artillery = self:GetWeaponByLabel('Artillery')		
      		self.Cannon = self:GetWeaponByLabel('Cannon')												
      		self.WpnMode = nil
      		
      		-- Set the weapon based on the player type
      		if self.Brain.BrainType == 'Human' then
      			if myDebug then WARN('	Human player, Cannon enabled') end		
      			self.Cannon:SetEnabled(true)		
      			self.Artillery:SetEnabled(false)
      			self.WpnMode = 'Cannon'
      		else
      			if myDebug then WARN('	AI player, Artillery enabled') end
      			self.MyCannon:SetEnabled(false)		
      			self.Artillery:SetEnabled(true)
      			self.WpnMode = 'Artillery'			
      		end		
      	end,  
      

      Kykhu Oss https://youtu.be/JUgyGTgeZb8
      Unit Thrower https://youtu.be/iV8YBXVxxeI
      Beam Tentacle https://youtu.be/le5SNwHvC4c
      Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
      Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

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