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    Developers Iteration III of 2023

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    • N Offline
      Nex @Tomma
      last edited by

      @tomma said in Developers Iteration III of 2023:

      If you overflow mass reclaiming its just skill issue and you should have planned accordingly, so now you have to waste mass or redo your queue.

      So why is the change breaking your approach bad, while it solving problems for others is a skill issue?

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      • T Offline
        Tomma
        last edited by

        @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

        Skill issue

        JipJ 1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip @Tomma
          last edited by

          @tomma said in Developers Iteration III of 2023:

          @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

          I want it. People on Github, including the balance team want it. And apparently Strogo wanted it enough to spent time making an assembly patch for it.

          A work of art is never finished, merely abandoned

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          • BlackYpsB Offline
            BlackYps
            last edited by

            It solves the problem of losing your attack move orders because you can't pause your reclaiming engis

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            • Chenbro101C Offline
              Chenbro101 @Nex
              last edited by

              @nex LOL did not know about that. Its the main reason I used the mod.

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              • maudlin27M Offline
                maudlin27 @Jip
                last edited by

                @jip said in Developers Iteration III of 2023:

                We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                M27AI and M28AI developer; Devlogs and more general AI development guide:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                • JipJ Offline
                  Jip @maudlin27
                  last edited by

                  @maudlin27 said in Developers Iteration III of 2023:

                  @jip said in Developers Iteration III of 2023:

                  We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                  That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                  See also: https://github.com/FAForever/fa/pull/5330

                  0eb0a66a-235c-457c-b8f0-1d204d71d0b5-image.png

                  A work of art is never finished, merely abandoned

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                  • B Offline
                    Blade_Walker
                    last edited by

                    This post is deleted!
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                    • B Offline
                      Blade_Walker
                      last edited by

                      With the new 'spread building' feature coming, having paused engies able to reclaim would allow something very close to area reclaim.
                      grab some engies, drag a couple of lines of factories over the reclaim location and then split the builds and then pause - they will reclaim everything under the templates but not build anything
                      this trick was used sometimes to get reclaim patches quicker but was limited to 1 fac really

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                      • JipJ Offline
                        Jip
                        last edited by

                        Added a few small features and bug fixes

                        A work of art is never finished, merely abandoned

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                        • JipJ Offline
                          Jip
                          last edited by

                          Added a section about Mobile factories

                          A work of art is never finished, merely abandoned

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                          • JipJ Offline
                            Jip
                            last edited by

                            Added a section about advanced map shaders.

                            A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                            A work of art is never finished, merely abandoned

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                            • IndexLibrorumI Offline
                              IndexLibrorum Global Moderator @Jip
                              last edited by

                              @jip said in Developers Iteration III of 2023:

                              Added a section about advanced map shaders.

                              A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                              More Gaea tutorials at some point in the future, probably with an additional section explaining how to use the Gaea renders to work with the next map shaders.

                              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                              See all my projects:

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                              • veteranasheV Offline
                                veteranashe @Jip
                                last edited by

                                @jip said in Developers Iteration III of 2023:

                                Added a section about Mobile factories

                                I just tested the Fatboy, can't wait to see it in action it's going to have a huge buff.

                                I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

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                                • JipJ Offline
                                  Jip @veteranashe
                                  last edited by Jip

                                  I don't recall touching tech 1 bombers ๐Ÿ™‚ , unless you're referring to the aim bug

                                  @veteranashe said in Developers Iteration III of 2023:

                                  I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

                                  To be fair, I did reduce the build rate of the mobile factories to make them less broken

                                  A work of art is never finished, merely abandoned

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                                  • B Offline
                                    Blade_Walker
                                    last edited by Blade_Walker

                                    the mobile factories all build units internally or with the fatty or tempest at least appearing 'attached' to the unit, but the crab builds a separate 'egg' unit that is on the base map layer and which is going to look very weird if it gets dragged around - maybe it could just keep its original behaviour ?

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                                    • JipJ Offline
                                      Jip
                                      last edited by Jip

                                      The goal is to make it work similar to what @Evildrew did in the Superior FAF Experience mod. In the mod they essentially have a 'poop' or 'birth' animation where the back opens up and the egg drops out of it

                                      A work of art is never finished, merely abandoned

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                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by veteranashe

                                        Yeah I was guessing the aim bug on t1 bombers being fixed will make them op

                                        Lol

                                        The build rate on the fatty seems close to what it should be balence wise

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                                        • ComradeStrykerC Offline
                                          ComradeStryker @Jip
                                          last edited by ComradeStryker

                                          @Jip
                                          I'm really excited about this upcoming change to mobile factories!
                                          But, may I ask why this next action was done? >

                                          @jip said in Developers Iteration III of 2023:

                                          To be fair, I did reduce the build rate of the mobile factories to make them less broken

                                          I thought the consensus was that all Experimentals had poor BP to begin with...?

                                          Maybe that changes with the new dynamic in mobile factories, so this reasoning may now be outdated.
                                          But a Fatty building a Percy or a Cougar in 35 seconds as opposed to 26 before, plus the rolloff time, it still takes a while.

                                          Same with the Atlantis. The high BP is one of its perks when building ASF or other air units.


                                          The Mega should have a much larger BP, so, I'm looking forward to that. ๐Ÿ™‚
                                          And the Czar being able to build on the move... Can't wait!


                                          The Tempest lacks a rolloff time, so it makes spamming units like engies very, very easy.
                                          It seems like it was adjusted, but not by much.


                                          I'll have to test out some games when I get a chance.
                                          Maybe my standing would change.

                                          Regardless, awesome work, @Jip
                                          Looks great!


                                          ~ Stryker

                                          ( อกยฐ อœส– อกยฐ)

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                                          • JipJ Offline
                                            Jip @ComradeStryker
                                            last edited by

                                            @comradestryker said in Developers Iteration III of 2023:

                                            The Mega should have a much larger BP, so, I'm looking forward to that.
                                            And the Czar being able to build on the move... Can't wait!

                                            These aren't implemented yet.

                                            @comradestryker said in Developers Iteration III of 2023:

                                            I thought the consensus was that all Experimentals had poor BP to begin with...?
                                            Maybe that changes with the new dynamic in mobile factories, so this reasoning may now be outdated.
                                            But a Fatty building a Percy or a Cougar in 35 seconds as opposed to 26 before, plus the rolloff time, it still takes a while.
                                            Same with the Atlantis. The high BP is one of its perks when building ASF or other air units.

                                            They still have a significant build rate. And unlike other factories, these units roll off at the frontlines instead of somewhere way back.

                                            A work of art is never finished, merely abandoned

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