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    2 year old bug: lose player control when a player dies/leaves

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    • deletethisD Offline
      deletethis
      last edited by

      As a workaround, you can regain control immediately by clicking on your acu icon on the right.

      1 Reply Last reply Reply Quote 0
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Won’t get fixed because it’s the reason basically every dual gap game in the vault doesn’t desync.

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        • FemtoZettaF Offline
          FemtoZetta
          last edited by

          It's not a bug, it was built in intentionally to reduce the amount of desynced replays and it works well for that. Pretty sure it halts the game for a short while though and doesn't just let it continue?

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          • QuietJoyQ Offline
            QuietJoy
            last edited by

            If this is a deliberate feature, the logical next step would be to force the game camera onto the acu - if that's what the player has to do to continue to be able to play the game?

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            • BlackYpsB Offline
              BlackYps
              last edited by

              What do you mean? The game continues as normal after some moments. There is no need for special player input

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              • JipJ Offline
                Jip
                last edited by

                We could pause the game as a player leaves

                A work of art is never finished, merely abandoned

                Ctrl-KC T 2 Replies Last reply Reply Quote 1
                • BlossomedB Offline
                  Blossomed
                  last edited by

                  Nice Jip, I think that would be useful. Of course it's not ideal, but probably better or at least more fair to pause during lose of control.

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                  • Spooky__S Offline
                    Spooky__
                    last edited by

                    I always just quickly hover over the top menu buttons (no click needed). That also fixes it.

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                    • C Offline
                      Conny_Action
                      last edited by

                      thx spooky, thats handy. i always clicked the marker symbol and canceled the marker again. 2 clicks vs no clicks:P

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                      • Ctrl-KC Offline
                        Ctrl-K @Jip
                        last edited by

                        @jip one of my old mods xd

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

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                        • T Offline
                          thecore @Jip
                          last edited by

                          @jip said in 2 year old bug: lose player control when a player dies/leaves:

                          We could pause the game as a player leaves

                          I vote for this.

                          Never Fear, A Geek is Here!

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