Crash when i join in game(not lobby)
-
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x004d9177
attempted to read memory at 0x39fdd089Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Porosya\AppData\Roaming\Forged Alliance Forever\logs\game_9964.log /gpgnet 127.0.0.1:64321 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:58405/9964/Sanboxin.SCFAreplay /country RU /numgames 0 /numgames 0Callstack:
Unknown symbol (address 0x004d9177)Last 100 lines of log...
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Wavebank prepared: 498ee38
debug: Wavebank prepared: 49903a8
debug: Wavebank prepared: 4991770
debug: Wavebank prepared: 49928d8
debug: Wavebank prepared: 49944f0
debug: Wavebank prepared: 49968c0
debug: Wavebank prepared: 4999a30
debug: Wavebank prepared: 499ab98
debug: Wavebank prepared: 499bd00
debug: Wavebank prepared: 499ce68
debug: Wavebank prepared: 499ffd8
info: GPGNET: entering idle state.
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x116a3004
info: LOBBY: Game port 40396[UDP] opened.
info: LOBBY: starting with local uid of 397973 [Sanboxin]
info: GPGNET: entering lobby state.
info: { }
info: { }
info: Supreme Commander: Forged Alliance version 3748
info: Starting background task "Map loader /maps/scmp_029/scmp_029.scmap"
info: Background task "Map loader /maps/scmp_029/scmp_029.scmap" running.
info: Active game mods for blueprint loading:
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 390 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -9797722 bytes RULE
info: /savereplay
info: REPLAY ID: 9964
info: Active mods in session:
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/scmp_029/scmp_029.scmap" finished.
info: >> SendArmySettingsToServer: Setting army 1 for slot 1
info: >> SendArmySettingsToServer: Slot 2 empty
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Slot 4 empty
info: >> SendArmySettingsToServer: Setting army 2 for slot 5
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Slot 10 empty
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
debug: OpenMovie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Playing movie c:\program files (x86)\r.g. mechanics\supreme commander - forged alliance\movies\uef_load.sfd: 1907
info: Saving replay to "gpgnet://127.0.0.1:58405/9964/Sanboxin.SCFAreplay"
debug: MEM: -4194304 bytes LUABP
debug: MEM: -4194304 bytes OGRID
info: Loading save file: /maps/SCMP_029/SCMP_029_save.lua
info: Loading script file: /maps/SCMP_029/SCMP_029_script.lua
info: * OnCreateAI: AIPersonality: (easy)
debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality
warning: NUM PROPS = 8317
debug: Generated navigational mesh in 16.039295 seconds
debug: Active mods in sim:
warning: SND: XACT3DApply failed.
Invalid arg
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login