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    Tactical missile launchers

    Scheduled Pinned Locked Moved Balance Discussion
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    • CheeseBerryC Offline
      CheeseBerry @Caliber
      last edited by CheeseBerry

      @caliber said in Tactical missile launchers:

      #19361964

      Just for your viewing pleasure here is a replay of me getting absolutey wrecked by TML abuse on badlands TMM i think buy the end he killed about 18000 mass with four tmls, shameful on my part but i dont practice my 4v1 very often.

      As a side note, kinda independent from the TML discussion: You were in a 4v1 situation while having only a bit more than half of your opponents eco:
      Screenshot_114.png

      You played really well, but unless you are hugely underrated, you winning this game would have been a miracle.

      Or phrased differently: The TMLs basically ended the game, but they aren't the reason you lost.

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        TMLs are OP, they basically pay themselves off after a single t2 mex especially when you take into account you can simply ctrl+k it safely for reclaim.

        Problem is basically everyone is too bad/too lazy to properly abuse it. Since it’s one of the few proper punishments of greed eco, it shouldn’t get adjusted until it’s a real problem. Losing a 4v1 because you don’t have the attention span to deal with a TML, rebuilding tmd as it goes down, etc is just smart play.

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          TankenAbard @FtXCommando
          last edited by

          @ftxcommando said in Tactical missile launchers:

          TMLs are OP, they basically pay themselves off after a single t2 mex especially when you take into account you can simply ctrl+k it safely for reclaim.

          Problem is basically everyone is too bad/too lazy to properly abuse it. Since it’s one of the few proper punishments of greed eco, it shouldn’t get adjusted until it’s a real problem. Losing a 4v1 because you don’t have the attention span to deal with a TML, rebuilding tmd as it goes down, etc is just smart play.

          TMLs take a fair bit of attention, but if you can manage it, they're incredible, I agree.

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          • veteranasheV Offline
            veteranashe
            last edited by

            They take something like -6 mass irc, how does that compare to t2 tanks if you fail on your tml targets?

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            • H Offline
              Hakkapeliitta
              last edited by

              No!

              T2 missiles are fine as is. tmd is ridicilously cheap to build and very, very effective.

              CaliberC 1 Reply Last reply Reply Quote 0
              • CaliberC Offline
                Caliber @Hakkapeliitta
                last edited by

                @hakkapeliitta said in Tactical missile launchers:

                cheap to build and very, very effective.

                I would argue the opposite for tmd, aeon range is terrible forcing you to build more and uef tmd is also terrible, in a recent game i watched my single tml get through uef tmd because its so slow, not to mention the cybran missiles that fracture needing about 3 times as much tmd.

                and yes a single tmd might be cheap but consider the cost of protecting every mex on a map where your stuff is spread out it takes a long time to get those protected and in previous games costs about 5k mass so not that cheap.

                CheeseBerryC 1 Reply Last reply Reply Quote 0
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  to have a TML reach every enemy mex you have to build it in an exposed and easily destroyed position

                  put the xbox units in the game pls u_u

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                  • CheeseBerryC Offline
                    CheeseBerry @Caliber
                    last edited by

                    @caliber said in Tactical missile launchers:

                    uef tmd is also terrible, in a recent game i watched my single tml get through uef tmd because its so slow

                    Replay ID and timestamp please

                    CaliberC 1 Reply Last reply Reply Quote 0
                    • CaliberC Offline
                      Caliber @CheeseBerry
                      last edited by Caliber

                      @cheeseberry said in Tactical missile launchers:

                      Replay ID and timestamp please

                      #19374808

                      minute 12.30

                      although i think the main reason was rushed/poor positioning from the user as uef tmd takes 2 shots to kill a missile and was only able to get a single shot off which is why they kinda suck

                      killed about 6.5k mass and forced them to spend over 3k mass in tmd

                      CheeseBerryC 1 Reply Last reply Reply Quote 0
                      • CheeseBerryC Offline
                        CheeseBerry @Caliber
                        last edited by CheeseBerry

                        @caliber said in Tactical missile launchers:

                        #19374808

                        minute 12.30

                        although i think the main reason was rushed/poor positioning from the user

                        Fascinating that the mex wasn't covered by the tmd.

                        as uef tmd takes 2 shots to kill a missile and was only able to get a single shot off which is why they kinda suck

                        All non-aeon tmd takes two shots to kill a TML missile. The main reason why uef tmd had the title as "worst tmd" in the past was that their slow projectile speed made them much more likely to overkill missiles.

                        Due to the tmd changes a while ago overkilling missiles is no longer a thing though, so while UEF tmd is still probably the worst of the non-aeon ones, it's barely noticeable now.

                        Just to make sure I'm not full of BS, here is the area of safety a tmd provides against a sera TML (tested today in 19383985).

                        UEF TMD:
                        Screenshot_116.png

                        Cybran TMD:
                        Screenshot_117.png

                        AEON TMD:
                        Screenshot_118.png

                        (too lazy to test sera tmd too)

                        I wouldn't overthink those exact profiles, they vary a bit depending on terrain and exact placement. Also I just spam clicked a single tml on +20 game speed until storages stopped dying, which isn't the most systematic way of testing.

                        But in short: All TMDs are surprisingly bad at their job, although at least uef isn't uniquely bad at that.

                        What really surprised me is how close you can get to kill something right in front of the tmd. Nobody is really exploiting that, but they probably should xd

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                        • Dragun101D Offline
                          Dragun101
                          last edited by

                          Cheese tou saying tmd fsil to stop tmls?

                          Or well 1 TML > 1 TMD?

                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                          Project Head and current Owner/Manager of SCTA Project

                          CaliberC 1 Reply Last reply Reply Quote 0
                          • S Offline
                            snoog
                            last edited by

                            I think TML is fine for the most part. It's one of the major reasons you need to keep your opponent scouted besides just knowing what they're doing. My only complaint is that it kills the wreck of a t2 mex as well. That's the only part that seems a tad OP.

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                            • CaliberC Offline
                              Caliber @Dragun101
                              last edited by

                              @dragun101 said in Tactical missile launchers:

                              Cheese tou saying tmd fsil to stop tmls?

                              Basically anything build infront of a tmd but still in range is not fully protected unless you are either aeon or have build multiple tmd

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                              • Dragun101D Offline
                                Dragun101
                                last edited by

                                You meant in front in the front half tmd defensive circle?

                                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                Project Head and current Owner/Manager of SCTA Project

                                CaliberC 1 Reply Last reply Reply Quote 1
                                • CaliberC Offline
                                  Caliber @Dragun101
                                  last edited by

                                  @dragun101 said in Tactical missile launchers:

                                  You meant in front in the front half tmd defensive circle?

                                  Yes

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