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    WD #3 - Ridiculous Balance Ideas

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    • S Offline
      STlNG
      last edited by

      Not really balance, just weird ideas.

      Cybran shields block other players' vision of shielded area unless other player has unit within shielded area.

      UEF T3 "hypersonic" tac missile. 2x range, 2x speed, requires two hits from TMD to defeat.

      Aeon ACU advanced sensor upgrade gives mini eye of Rhianne style quantum optics.

      Seraphim sniper bots can target air units.

      1 Reply Last reply Reply Quote 3
      • S Offline
        STlNG
        last edited by

        Revive mode. Quantum gateway can rebuild a defeated teammate's ACU.

        1 Reply Last reply Reply Quote 2
        • Frozen_byteF Offline
          Frozen_byte
          last edited by

          Make very unit able to shoot to ground/air from Transports (Percival Ghettos incoming)

          1 Reply Last reply Reply Quote 1
          • C Offline
            Cyborg16
            last edited by

            T1 ACU can build T1 radar.

            1 Reply Last reply Reply Quote 2
            • E Offline
              elhooo_oood
              last edited by

              Give T2/T3 Navy the ability to transport/build engies.

              1 Reply Last reply Reply Quote 0
              • E Offline
                elhooo_oood
                last edited by

                Or Navy transports, like someone else suggested in the Suggestion thread.

                1 Reply Last reply Reply Quote 1
                • Chenbro101C Offline
                  Chenbro101
                  last edited by

                  Rename the wailer to whaler. It gets harpoons to drag off sub's to your factory for reclaim.

                  arma473A 1 Reply Last reply Reply Quote 2
                  • TerminalT Offline
                    Terminal
                    last edited by

                    Chrono can stun air units again

                    1 Reply Last reply Reply Quote 0
                    • arma473A Offline
                      arma473 @Chenbro101
                      last edited by arma473

                      While a unit/building is being captured, it can't be control-Ked (or if that would be too powerful, don't allow it to be ctrl-ked after already has a certain percentage of capture. E.g. if the building is at least 50% captured, ctrl-k is disabled. so it's not impossible to ctrl-k it before it gets captured but the defending player has to move quickly and the ctrl-k frees up the engineer/ACU to move on to their next target sooner.)

                      reclaiming a building won't prevent a volatile explosion IF the building's hp drops below -10% (so if it gets hit with a big weapon like a strat bomb or percival shot, it is likely to explode, but small weapons like mantis shots or beam weapons like novax won't do that). With beam weapons it might be easier to kill the engies first anyway.

                      -10% would be: for a UEF t1 pgen, that has about 760 hp, so if it drops to -76 or below, it would still explode. for a UEF t3 pgen, 9000 hp, would need to do 900 "extra" damage beyond killing it, to force an explosion. Which is very doable with a percy or a strat bomber.

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                      • D Offline
                        Defiant
                        last edited by Defiant

                        UEF T3 transport can pickup enemy ACU

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                        • D Offline
                          Defiant
                          last edited by

                          Aeon ACU gets a hat propeller upgrade allowing it to jump a far distance. The modeling for this upgrade is essential.

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                          • D Offline
                            Defiant
                            last edited by

                            Sera ACU is invisible when not moving, only the eyes can be seen.

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                            • D Offline
                              Defiant
                              last edited by

                              Cybran laser doubles in range and damage every second, with the penalty it causes increasing overheat damage to itself.

                              1 Reply Last reply Reply Quote 1
                              • J Offline
                                J0hn
                                last edited by

                                Unban exploits

                                1 Reply Last reply Reply Quote 1
                                • J Offline
                                  J0hn
                                  last edited by

                                  Give satellites insane crash dmg

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    STlNG
                                    last edited by

                                    Add land units exclusive subterranean theater of war.

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      Sam-site
                                      last edited by

                                      Double all transporters capacity.
                                      Double t2 transport health.
                                      Make t1 and t2 ships transportable
                                      Units can survive transport crash (but take damage)

                                      Fast moving tender ships/subs that can repair and reclaim

                                      All factions get commander leg upgrade options:

                                      • Straight armour upgrade
                                      • 'Overcharge' legs to move faster temporarily
                                      • Blink ability for short range teleport for energy cost
                                      • err... knee based SAM launchers?
                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        Blodir
                                        last edited by

                                        Make a t3 air unit that one shots mexes and can only be killed by other t3 air units.

                                        1 Reply Last reply Reply Quote 2
                                        • BrannouB Offline
                                          Brannou
                                          last edited by

                                          Commander can vet indefinitely

                                          D 1 Reply Last reply Reply Quote 2
                                          • D Offline
                                            Defiant @Brannou
                                            last edited by

                                            @brannou .. and the ACU gets bigger with vet

                                            1 Reply Last reply Reply Quote 0
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