Quantum Resource Generators V18 for all game versions
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This is Quantum Resource Generators version 18 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+, Nomads
This mod supports Nomads.Quantum Resource Generators <for all gameversions> v18
QuantumResourceGenerators(AllGameVersions)-V18.zip
DownloadSize: 65 KB, Unpacked: 128 KBAuthor: Uveso
How to install:
UnZip the archive.
Copy the "QuantumResourceGenerators" folder from the Zip archive to:
C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\The right Filepath to the file "mod_info.lua" should be then:
C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\QuantumResourceGenerators\mod_info.luaStart the game, and activate inside the modmanger "Quantum Resource Generators".
This Mod adds the following 5 buildings:
UEF Buildings:
UEF - EXPERIMENTAL - LAND : Tarapur - (Experimental Resource Generator)CYBRAN Buildings:
CYBRAN - EXPERIMENTAL - LAND : Madras - (Experimental Resource Generator)AEON Buildings:
AEON - EXPERIMENTAL - LAND : Narora - (Experimental Resource Generator)SERAPHIM Buildings:
SERAPHIM - EXPERIMENTAL - LAND : Uyayaliya - (Experimental Resource Generator)NOMADS Buildings:
NOMADS - EXPERIMENTAL - LAND : Sarge - (Experimental Resource Generator)Info:
Quantum Resource Generators cost 50% more then a normal paragon and produces 50% less.
They have shields, and power/mass creation can be switched on/off.The mod also adds BuilderGroups for normal and sorian AI.
AI will be able to build up to 3 Resource Generators.Update 27.Apr.2022 (v18)
- Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more)
- Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
Update 16.Jun.2019 (v17)
-Fixed unitnames to match the latest nomads version.Update 20.Jan.2019 (v16)
- Unit UEB1404 Optimized function call :IsDead() to .Dead
- Unit URB1404 Optimized function call :IsDead() to .Dead
- Unit UAB1404 Optimized function call :IsDead() to .Dead
- Unit XSB1404 Optimized function call :IsDead() to .Dead
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Update 27.Apr.2022 (v18)
- Added synergy for multiple Resource Generators. (Generators will be more powerfull if you build more)
- Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
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