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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • S Offline
      snoog
      last edited by

      That looks much better! The most important bit are the trees on the top right which looks like you fixed for the most part. Thank you!!

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      • B Offline
        Blade_Walker
        last edited by

        New patch lookin good !

        All I would add to the com entry explosion would be to err on the lower side to preserve at least the same amount of tree groups even if it means sometimes you may end up with one or two more.

        What I do want to bring up, is something I have notice from replays, that seems to have crept in since the patch for overcharge spill damage to shields, is that a single mobile shieldgen can be destroyed when the unit covered is overcharged, even when it is out of range of the aoe or the gun even.

        I'm not sure if this was intended behavior or not? seems a bit much I know non-Sera mobile shields have been hit by the nerf-bat a few times already.

        It also reduces micro opportunities for retreating your depleted shield to let it recover, I feel the shield should only be destroyed if targeted directly or in the aoe at least.

        I thought this might have been a bug but still happens in faf-dev, made a quick replay to show.

        https://replay.faforever.com/16791466

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        • T Offline
          Tagada Balance Team
          last edited by

          It's an intended behavior that was introduced in this patch: http://patchnotes.faforever.com/3720.html#oc

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          • B Offline
            Blade_Walker
            last edited by Blade_Walker

            yes but was it intended to affect shields that are even only just covering the other unit that is overcharged ?

            oh just to add in the replay the overcharge kills the Athanah several shots before the Othuum is destroyed

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            • T Offline
              Tagada Balance Team
              last edited by Tagada

              If OC depletes the shield of a mobile shield then it kills it. Even if it does so with its AoE.

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              • B Offline
                Blade_Walker
                last edited by

                i mean did you look at the replay ? shieldgen is way outside of AcU and Oc aoe range but still dies (due to how it was coded i am guessing).

                I noticed this more when gun coms are auto oc vs an army with some shields they die sometimes even when on the fringe of combat

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                • T Offline
                  Tagada Balance Team
                  last edited by

                  No I did not, time stamp?

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                  • B Offline
                    Blade_Walker
                    last edited by

                    4:10 for the shield dying before the slipper

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                    • JipJ Offline
                      Jip
                      last edited by

                      Patch day is closer and closer and I highly encourage everyone to play on the FAF Develop game type to find the last issues. A gentle reminder that the average performance is a lot better than the performance on the FAF game type.

                      A work of art is never finished, merely abandoned

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                      • Ctrl-KC Offline
                        Ctrl-K
                        last edited by

                        For some reason there is a visible border surrounding ingame chat

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

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                        • T Offline
                          thecore
                          last edited by

                          The only issues I have seen are:

                          1. The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.
                          2. Sometimes players have to re X in the lobby, (host sees them as not X when are have X).

                          Never Fear, A Geek is Here!

                          Anachronism_A 1 Reply Last reply Reply Quote 0
                          • JipJ Offline
                            Jip
                            last edited by

                            @Penguin_ ^, see the feedback of thecore.

                            @nullptr I've always had that, I thought it was the default.

                            A work of art is never finished, merely abandoned

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                            • Anachronism_A Offline
                              Anachronism_ @thecore
                              last edited by Anachronism_

                              @thecore said in Patch 3732:

                              The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.

                              Do you ever have that issue when spawns are fixed and you did not use the minimap to swap slots?

                              pfp credit to gieb

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                              • T Offline
                                thecore
                                last edited by

                                @Penguin_ When it happened to me I hosted a game using default settings, everyone joined, clicked balance and stated the game. @phong looks like was also able to recreate the bug. Some more tests are needed here.

                                Never Fear, A Geek is Here!

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                                • J Offline
                                  jieun
                                  last edited by

                                  This post is deleted!
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                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    @snagglefox I think the issue with the Yolo is fixed 🙂

                                    A work of art is never finished, merely abandoned

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                                    • Rodimus_PrimeR Offline
                                      Rodimus_Prime
                                      last edited by

                                      I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

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                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        Do you have a replay of the swiftwind feeling weaker?

                                        A work of art is never finished, merely abandoned

                                        Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
                                        • Rodimus_PrimeR Offline
                                          Rodimus_Prime @Jip
                                          last edited by

                                          @jip said in Patch 3732:

                                          Do you have a replay of the swiftwind feeling weaker?

                                          Looking through my replays, just the one is Dev. version. The others are regular, which definitely colored my impression. Coupled with still learning my air game (bad turns, overestimating the unit), I'm going to chalk this up to 'jumping the gun'. I will make a point of noting stuff as I play, rather than sitting on it for a week+ (so busy playing that I hadn't even thought of feedback as I go).

                                          https://replay.faforever.com/16834110 - 13:40; 5 Swifty vs. 10 Intie, not even close

                                          FemboyF 1 Reply Last reply Reply Quote 0
                                          • FemboyF Offline
                                            Femboy Promotions team @Rodimus_Prime
                                            last edited by

                                            @immortal-d it's not 5 vs 10, it's 5 swifties vs 20 inties xd. Also the turn you did made the swifties not shoot well at all so, swifties arent weaker. But dont worry! You'll learn with practice!

                                            FAF Website Developer

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