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    Can we fix harbingers?

    Scheduled Pinned Locked Moved Balance Discussion
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    • U Offline
      Unknow @Jip
      last edited by

      @jip Removing feature of a game??? Like it makes no sense to remove a thing which works as intended for skill issues problem like u attack move to reclaim and move order to fight, your point makes no sense

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      • BlackYpsB Offline
        BlackYps
        last edited by

        This man apparently never attack moves his army

        U 1 Reply Last reply Reply Quote 0
        • U Offline
          Unknow @BlackYps
          last edited by

          @blackyps U know how to read I just wrote u attack move to reclaim with harbs

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          • maudlin27M Offline
            maudlin27 @Jip
            last edited by

            @jip Also a third option - increase the build rate of harbs so having them reclaiming is more likely to be useful (and less of an issue/delay when done by accident)

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            • N Offline
              Nex @arma473
              last edited by

              @arma473 said in Can we fix harbingers?:

              Could we add a toggle button with two states:
              on: "while this unit is on patrol/attack move, it will consider reclaim/assist/repair"
              off: "while this unit is on patrol/attack move, it will not reclaim/assist/repair"

              Is something like this not possible? @Jip
              like the reclaim ability / buildpower being toggleable like salems amphibious?

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              • ? Offline
                A Former User
                last edited by

                What if we give them the ability to build T1 engies instead?

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                • KaletheQuickK Offline
                  KaletheQuick
                  last edited by

                  @Jip off the top of your head, do you think this could be solved by giving them a toggle button for their engineering capabilities? Like how movement for the Salem was solved.

                  Perhaps a little depth could be added by having the toggle just be the shields. They can't engineer while shields are up, but maybe boost them to 10 build power, just under t2.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Wonder if you toggle their bp, so if BP was zero am might behave then press the toggle and they get their bp back and can help?

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                    • ? Offline
                      A Former User
                      last edited by

                      Can we make fixing them a priority? I would like to order my T3 Aeon army to attack-move.

                      Also, a thought: What if we remove the Harbinger and replace it with a new unit that is the old Harbinger but with SACU AI?

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                      • Ctrl-KC Offline
                        Ctrl-K @Guest
                        last edited by

                        @melanol there is already update that fixes it, you can test on faf develop.

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                        • deletethisD Offline
                          deletethis @Guest
                          last edited by

                          @melanol https://github.com/FAForever/fa/pull/4225

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