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    Remove maps with capturable units or structures from matchmaking pool

    Scheduled Pinned Locked Moved General Discussion
    capturemapsmatchmaker
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    • R Offline
      resiina
      last edited by resiina

      The new 1v1 and 2v2 matchmaking system seems very nice, and is a much needed feature. However, a major annoyance with the matchmaking is that you are sometimes thrown on a map where somewhere there are civilian units or structures which can be captured.

      I have lost several games due to someone capturing a T2 assault bot or a T2 power gen during the first minutes of the game. These capturable units cannot even be seen without radar or visual, and the player who has not played the map before has no way of knowing that they are on the map!

      This also would not be such a problem if the map pool were smaller and it would be common knowledge which maps have the capturable units. However, as the map pool is quite large, players often encounter new maps.

      Long story short: maps which have capturable units or structures randomly give an unfair advantage to the player with prior information and should not be allowed in the matchmaking map pool.

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      • SpikeyNoobS Offline
        SpikeyNoob Global Moderator
        last edited by

        i mean all (most) maps favor someone who has played before

        1 Reply Last reply Reply Quote 2
        • JipJ Offline
          Jip
          last edited by

          As far as I am aware structures (hostile or not) are already part of your intel when the map starts. Units on the other hand are hidden gems.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • biassB Offline
            biass
            last edited by

            post replays

            1 Reply Last reply Reply Quote 1
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Or just give some map names.

              1 Reply Last reply Reply Quote 1
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