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    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    43 Posts 11 Posters 3.1k Views
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    • JipJ Offline
      Jip
      last edited by

      I was more on about these versions of color blindness, see also the section 'Causes'. That way anything relevant (like eco, hp bars, etc) can be made friendly towards each and everyone's color blindness.

      A work of art is never finished, merely abandoned

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      • Anachronism_A Offline
        Anachronism_ @Eternal-
        last edited by Anachronism_

        @eternal Nice improvements. The mod has now been updated on the vault πŸ˜ƒ

        42c04837-5684-4ba6-869f-7832b323d96d-image.png

        @jip said in Scaled resource panel [UI]:

        What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

        That sounds like a good idea. Btw, regarding choosing colors that are good for colorblind users; the regular red and green that supcom use (for resource income/expense) have similar levels of red and blue but very different levels of green. I tried out various different colors in trying to get a good alternate for red. The pink I chose for the mod looked reasonable enough to me and has a much higher level of blue, which makes it more distinct from the supcom green for certain colorblind users. I included RGB levels and hex codes below for perspective. I'm not an expert though, so there might be better approaches/colors to use, but I'd figure that generally giving options for making R, G, and B values distinct in relatively important color-coded information might be the way to go to give options that work for people with different types of colorblindness. It would probably be good to see what more colorblind users think...

        After talking more with Valki, I think that we might want to have options that also avoid having relatively important color-coded information with colors that have 0's (or near 0's) in two of the channels (R, G, or B) as that can potentially adversely impact readability of text/numbers in cases of color-weakness.

        Supcom green
        cd058416-cc2d-44e2-ad7f-10ec53a3b235-image.png
        Supcom red
        46cb015d-a542-410b-946f-7744c06d9bc2-image.png
        Modded pink
        55eaf577-b1ea-4709-88d3-98ab18011deb-image.png

        For more perspective, here's some different examples of how the UI looks when missing color channels:

        Regular UI - green removed
        7f721b4f-a031-4f7e-8800-0dfb11e5ff3d-image.png

        Regular UI - blue removed
        2ece7f0e-33ca-4994-a6f7-4b2d9193dd36-image.png

        Regular UI - red removed (this picture has all the same numbers as the others do, but without red, many numbers blend in here...)
        f84b2b0a-b1e2-483f-8da8-3ee1ba7b304e-image.png

        Modded UI - green removed
        6d0de2c8-ab3e-4c75-a488-367dfad671f0-image.png

        Modded UI - blue removed (this looks very similar to the regular UI because the regular UI didn't use much blue here)
        1625b6ea-f5a1-4c26-90d2-ca6ce655ae3c-image.png

        Modded UI - red removed
        559d7507-b8dc-40db-8ac7-104782a8f058-image.png

        pfp credit to gieb

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        • JipJ Offline
          Jip
          last edited by

          I was thinking of copying the colors used in other games, but I'm not familiar with a game that has an extensive set of color blind modes. Any suggestions? With a bit of luck I can add it to the patch of November πŸ™‚

          A work of art is never finished, merely abandoned

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          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            You might find this image useful

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            • JipJ Offline
              Jip
              last edited by

              How do I interpret that image?

              A work of art is never finished, merely abandoned

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              • CaptainKlutzC Offline
                CaptainKlutz
                last edited by

                it's 8 colours (9 if you include white) that are easy to tell apart for all types of colour blindness, I'm also looking up existing implementations but so far I've only found gripes rather than good practice

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                • SPLS Offline
                  SPL
                  last edited by

                  the issue
                  https://imgur.com/vI9W4ZY

                  mods I use currently
                  https://imgur.com/vx6Hm1S

                  FAF Client Background Wallpapers

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                  • Eternal-E Offline
                    Eternal- @SPL
                    last edited by

                    @spl SSB

                    Profile | Eternal MOD pack | Check new client

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                    • SPLS Offline
                      SPL @Eternal-
                      last edited by

                      @eternal
                      SSB is essential, so I hope there'll be a fix or smth once

                      FAF Client Background Wallpapers

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                      • Eternal-E Offline
                        Eternal- @SPL
                        last edited by Eternal-

                        @spl the problem on SSB side. I can't fix that

                        Profile | Eternal MOD pack | Check new client

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                        • QuietJoyQ Offline
                          QuietJoy
                          last edited by

                          Just tried this mod but it's not working quite right for me:

                          alt text

                          Any advice? Would love to get this up and running 😊

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                          • Eternal-E Offline
                            Eternal- @QuietJoy
                            last edited by Eternal-

                            @scout_more_often ssb. Maybe be wrong

                            Profile | Eternal MOD pack | Check new client

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                            • Eternal-E Offline
                              Eternal-
                              last edited by Eternal-

                              Okay it is not a SSB.
                              this code stopped to work UIUtil.UIFile('') :

                              	local path = UIUtil.UIFile('')
                              	local faction = string.sub(path,14,string.len(path))
                              	
                              	if faction=='nomads' then
                              		GUI.bg.panel:SetTexture(UIUtil.UIFile('/game/resource-panel/resources_panel_bmp.dds'))
                              	else
                              		GUI.bg.panel:SetTexture(UIUtil.UIFile('/mods/ScaledResourcePanel/textures/ui/'..faction..'/game/resource-panel/resources_panel_bmp.dds'))
                              	end
                              

                              Profile | Eternal MOD pack | Check new client

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                              • DeliD Offline
                                Deli
                                last edited by

                                love the idea, will try it out

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  Small hotfix

                                  • Removed hand made texture with high quality

                                  This is best i can do in this situation
                                  @Scout_More_Often, @SPL

                                  ScaledResourcePanel.rar HOTFIX

                                  Profile | Eternal MOD pack | Check new client

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                                  • QuietJoyQ Offline
                                    QuietJoy @Eternal-
                                    last edited by

                                    @eternal I had uninstalled this mod after my error as shown above. But it seems to have permanently modified my energy stat so it still shows as a percentage instead of telling me a plus or minus. Any idea how I can get it back to how it originally was?

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      You can click on it.

                                      A work of art is never finished, merely abandoned

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                                      • QuietJoyQ Offline
                                        QuietJoy @Jip
                                        last edited by

                                        @jip said in Scaled resource panel [UI]:

                                        You can click on it.

                                        Geez, TIL ! Thanks πŸ™‚

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                                        • Eternal-E Offline
                                          Eternal- @QuietJoy
                                          last edited by

                                          @scout_more_often does textures work?

                                          Profile | Eternal MOD pack | Check new client

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                                          • Ctrl-KC Offline
                                            Ctrl-K
                                            last edited by

                                            Unable to load texture from file: /mods/ScaledResourcePanel/textures/ui//game/resource-panel/resources_panel_bmp.dds

                                            β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            β€” Steve Jobs.
                                            My UI Mods
                                            Support me

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