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    • BlackYpsB Offline
      BlackYps
      last edited by

      Some thoughts on the new categories:
      I'm not convinced that it is sensible to introduce Novice and Regular categories. You already said that these would baiscally be the same. Are these supposed to be additional tabs in the settings menu or do want to integrate these differently? Having the same setting in more than one tab would be confusing, so I am not sure what your idea is.
      The audio alarms seem like something that would be a good addition to the Notifications mod my Myxir. That mod seems to be largely forgotten, but one could write a mod for the audio alarms and have it require the Notifications mod to bundle it all up. That package would be a nice recommendation for new players that ask if there are any "must have" mods.

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      • JipJ Offline
        Jip
        last edited by Jip

        d396f772-5886-4eea-9a78-44b78cba19e8-image.png

        The tabs remain the same. The goal is to give an idea what all these values do. If you're looking for something that may help new players, you look below the novice or for new players header. If you're past being new and are wondering what other features exist you look below the features header. If you look for 'generic' options (how sensitive is my mouse function X) you look below the general header. Anything else is below the other header.

        At the moment the options is one big collection of features that were added over the years, with no clear structure. Nobody is interested in going through those - at least I wasn't while there are some useful things in there.

        A work of art is never finished, merely abandoned

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        • BlackYpsB Offline
          BlackYps
          last edited by

          Ah, yes that makes sense

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          • JipJ Offline
            Jip
            last edited by

            I'm going to bump this again hoping people want to share their current options and discuss what options would make sense for a novel player.

            A work of art is never finished, merely abandoned

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            • T Offline
              thecore
              last edited by

              Here are a few I can think of.
              For novel players Enable by default
              Show hotkeys
              all Template options, including build templates
              draggable build que
              Show More unit information

              Never Fear, A Geek is Here!

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              • FemtoZettaF Offline
                FemtoZetta @Jip
                last edited by FemtoZetta

                Here is my suggestion for how to structure the options. I put in bold what I think should be the default for new players and cursive for advanced players. Very few differences imo, not sure if it makes sense to have an "advanced" preset.

                Gameplay

                General

                • Zoom wheel sensitivity (slider)
                • Screen edge pans main view (on / off)
                • Arrow keys pan main view (on / off)
                • Pan speed (slider)
                • Accelerated pan speed (slider)
                • Keyboard rotation speed (slider)
                • Accelerated keyboard rotate speed multiplier (slider)

                Information

                • Always render strategic icons (on / off)
                • Construction tooltip information (full, limited, off)
                • Show waypoint ETAs (on / off)

                Features

                • Automated structure ringing (off / only extractors / full suite)
                • Automatic extractor selection (off / only t1 / highest tech)

                Other

                • Multiplayer taunts (on / off)
                • Accept Build templates (on / off) <-- don't know what this does

                Interface

                General

                • Language (...)
                • UI Scale (...)
                • Display subtitles (off / on)
                • Display world border (on / off)
                • Display tooltips (on / off)
                • Tooltip delay (slider)
                • Lock fullscreen cursor to window (on / off)
                • Zoom pop distance (slider)
                • Maximum reclaim label count (slider)

                Information

                • Display loading tips (on / off)
                • Economy warnings (on / off)
                • Show lifebars on attached units (on / off) <-- don't know what this does
                • Bigger strategic build icons (off / bigger / bigger with tech marker)
                • Single unit selected info (on / off) <-- don't know what this does
                • Visible template names (on / off) <-- Not sure if it works though, because I don't see a name even though it's turned on
                • Template name cutoff (slider)
                • Display more unit stats (on / off)
                • Force render enemy lifebars (on / off)
                • Show armanent detail in build menu (on / off) <-- doesn't do anything for me; is this overwritten by the "Construction tooltip information" gameplay setting?
                • Minimum reclaim label amount (slider)
                • Hotkey labels (on / off)

                Features

                • Enable cycle preview for Hotbuild (on / off)
                • Cycle reset time (slider)
                • Template rotation (on / off)
                • Draggable build queue (on / off)
                • Show factory queue on hover (off / only when observing / always)
                • Middle click avatars (on / off) <-- doesn't seem to do anything for me
                • All race templates (on / off) <-- should rename to "All faction templates" imo
                • Factory build queue templates (on / off)
                • Separate idle builders (on / off) <-- Should be "separate"; also I don't see a difference in the icons when it's on
                • Improved unit deselection (on / off)

                Other

                • Quick exit (on / off)
                • Main menu background movie (on / off)
                • Use factional UI skin (on / off)
                • Use factional UI font color (on / off)
                • Always render custom names (on / off)
                • Spawn menu: team columns (slider)
                • Spawn manu: filter columns (slider)
                • Spawn menu: split resources (on / off)
                • Spawn menu: type filter mode (physics / blueprint)
                • Spawn menu: include no-tech filter (on / off)
                • Spawn menu: include ACU / paragon filter (on / off)
                • Spawn menu: filter by menu sort (on / off)
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                • JipJ Offline
                  Jip
                  last edited by

                  Thank you for your time, Femto.

                  I'd love to have some additional feedback on it.

                  A work of art is never finished, merely abandoned

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                  • JipJ Offline
                    Jip
                    last edited by

                    It seems your suggestion will be it Femto - I'll start on implementing it 🙂

                    A work of art is never finished, merely abandoned

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                    • FemtoZettaF Offline
                      FemtoZetta
                      last edited by

                      Sounds good 😆

                      You can probably get some more feedback when you ask about specific settings on Discord when you are working on it, normally at least 1 or 2 people respond.

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                      • H Offline
                        HNBas
                        last edited by HNBas

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