FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Is there a workaround or override ?

    Scheduled Pinned Locked Moved Modding & Tools
    11 Posts 5 Posters 638 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      Resin_Smoker @Resin_Smoker
      last edited by Resin_Smoker

      Been doing some digging into this and have discovered that the issue is that the dummy weapons I'm using are missing:

      			MuzzleChargeDelay = 0,
      			MuzzleSalvoDelay = 0,
      			MuzzleSalvoSize = 1,
      

      Looks like the unitviewdetail.lua may not be seeing that this isn't a real weapon. Though I should be able to get the unit to work but the UI built menu will show all of the dummy weapons. See image below to confirm...

      f3e13dc1-70d4-4891-8a45-7b246a24a014-image.png

      Unfortunately I can't use the weapon blueprint "DummyWeapon = true," as this would prevent the weapons from moving.

      Kykhu Oss https://youtu.be/JUgyGTgeZb8
      Unit Thrower https://youtu.be/iV8YBXVxxeI
      Beam Tentacle https://youtu.be/le5SNwHvC4c
      Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
      Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

      R 1 Reply Last reply Reply Quote 0
      • R Offline
        Resin_Smoker @Resin_Smoker
        last edited by

        Within unitviewdetail.lua i see there are exceptions like...

        Line 651

        -- Do not display Reload stats for Kamikaze weapons
        elseif info.WeaponCategory == 'Kamikaze' then
        

        Would it be possible to script in an exception for weapons that are being used as motion actors, such as is the case with the Beam Tentacle ?

        Kykhu Oss https://youtu.be/JUgyGTgeZb8
        Unit Thrower https://youtu.be/iV8YBXVxxeI
        Beam Tentacle https://youtu.be/le5SNwHvC4c
        Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
        Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

        1 Reply Last reply Reply Quote 0
        • S Offline
          Sprouto
          last edited by

          Would it not be easier to just prohibit the UI from displaying Dummy Weapons in the rollover ?

          1 Reply Last reply Reply Quote 1
          • N Offline
            Nomander
            last edited by

            @Resin_Smoker
            If you remove the WeaponCategory field entirely, it won't show the weapons in unitviewdetail (see line 532 of that file). Does that solution work for you?

            @sprouto said in Is there a workaround or override ?:

            Would it not be easier to just prohibit the UI from displaying Dummy Weapons in the rollover ?

            He's using the weapons' AimManipulator functionality for animations, so they're not actually dummy weapons, they just have WeaponCategory = 'DummyWeapon', which is why they show up in the UI.

            R 1 Reply Last reply Reply Quote 1
            • R Offline
              Resin_Smoker @Nomander
              last edited by

              @nomander Shit man thats awesome ! Will give that a try.

              Kykhu Oss https://youtu.be/JUgyGTgeZb8
              Unit Thrower https://youtu.be/iV8YBXVxxeI
              Beam Tentacle https://youtu.be/le5SNwHvC4c
              Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
              Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

              R 1 Reply Last reply Reply Quote 0
              • R Offline
                Resin_Smoker @Resin_Smoker
                last edited by

                Success !

                5a2121f2-addb-4f43-b8d6-cbd136d5c2b1-image.png

                Kykhu Oss https://youtu.be/JUgyGTgeZb8
                Unit Thrower https://youtu.be/iV8YBXVxxeI
                Beam Tentacle https://youtu.be/le5SNwHvC4c
                Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                1 Reply Last reply Reply Quote 2
                • JipJ Offline
                  Jip
                  last edited by

                  That unit does look great! I'm sure @CDRMV would love to see it too

                  A work of art is never finished, merely abandoned

                  R 1 Reply Last reply Reply Quote 1
                  • R Offline
                    Resin_Smoker @Jip
                    last edited by

                    @jip thanks!

                    Unfortunately it's still pretty buggy as getting all those turrets to work together consistently is like hurding cats.

                    Kykhu Oss https://youtu.be/JUgyGTgeZb8
                    Unit Thrower https://youtu.be/iV8YBXVxxeI
                    Beam Tentacle https://youtu.be/le5SNwHvC4c
                    Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                    Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      CDRMV
                      last edited by CDRMV

                      @Resin_Smoker
                      Looks really similar like my Cybran Worms 😉
                      However there are able to Move below the Land Layer (Underground).
                      So there are Not an Stationary Defense compared to your Seraphim Tentacle.
                      Here are two Screenshots of them:
                      74e2e81c-650a-45c6-a3bd-cf445a8a65f2-image.png
                      e434c698-9144-4f1b-b2ab-314ad3dc6689-image.png
                      Both are already included in CSK Units on my GitHub Repository for Early Access.
                      So If you want feel free to Check them Out.

                      If you want I could Integrate your Seraphim Beam Tentacle as an Underground Unit into CSK Units. It needs a few Changes by myself but I think it would be more Interesting to be usable an full Underground Unit.

                      1 Reply Last reply Reply Quote 2
                      • R Offline
                        Resin_Smoker
                        last edited by

                        I've made progress and have gotten the turret to behave. I may post a video in the coming days.

                        Kykhu Oss https://youtu.be/JUgyGTgeZb8
                        Unit Thrower https://youtu.be/iV8YBXVxxeI
                        Beam Tentacle https://youtu.be/le5SNwHvC4c
                        Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                        Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post