Recent and upcoming engine changes
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@maudlin27
Forkthread works as before except it doesn’t accept cfunction anymore.You can see the way @Jip used GetCommandQueue for distribute orders, I wasn’t the one who made this change.
Once unit reaches complete state (that means it received enough build time) this value must become 1.
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Interesting fact: all launchers are loading based on integer progress value. Due to this progress never advances when you stall resources. I think I can fix it at some point, but I may break something eventually:D
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@Azath0th I don't believe it is purely integer. Past effort to identify what goes one with building missiles can be found here. https://github.com/FAForever/fa/issues/711#issuecomment-303080789
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And it was determined to be intentional so might want to discuss with others before changing it
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@sheikah it is, it checks for enough income and increments counter.
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@sheikah I know, might require separate thread and minds of other people patching engine
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Added some pictures
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added info about CopyToClipboard.
https://github.com/FAForever/FA-Binary-Patches/pull/50 -
Custom world rendering was reworked (fixed tbh), now it works as flag for
WorldViewcontrol. See PR -
Also there was optimized
VDist3function.
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