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    Nuclear thread - can we go ballistic?

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    • JipJ Offline
      Jip
      last edited by

      It can both be implemented, but a parabola trajectory is not recommended. it means that intermediate SMDs can not intercept the missile.

      A work of art is never finished, merely abandoned

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      • C Offline
        CocaineDiesel
        last edited by

        I've been tooling around with the same idea. I agree the current trajectory is a little strange and a ballistic trajectory would spice things up.

        I wasn't aware SMDs could intercept missiles mid-flight as is, but was going to recommend it. SMDs can intercept missiles of an arbitrary height if you add MaxHeightDiff to their weapon blueprints ("changes the weapon range from spherical to cylindrical, where the cylinder has a height of this twice this value"). That may or not work as stated given that no units currently use it.

        This could be tweaked so SMDs could intercept missiles only in the "boost" and re-entry phase (or even allow smaller, less capable SMDs to be added...!), but not at the highest point of their trajectory, which has a certain je ne sais quoi.

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        • C Offline
          CocaineDiesel
          last edited by

          There's been a long time conversation of reworking tactical missile trajectories as well, for performance reasons. If someone with some background knowledge on missile guidance and trajectories (ahem) was given a little flexibility to shift things around* we could knock out both at the same time.

          *Recognizing there's some balance implications with tactical missile trajectories in regards to TML, hide spots in Astro Crater, etc.

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          • JipJ Offline
            Jip
            last edited by

            That discussion got kickstarted again with this:

            • https://github.com/FAForever/fa/pull/5369

            If someone with some background knowledge on missile guidance and trajectories (ahem) was given a little flexibility to shift things around* we could knock out both at the same time.

            I don't think we need someone like that. It is just a matter of setting the correct turn rate at the right time and call it a day. That's how it has worked for 13 years now 🙂

            A work of art is never finished, merely abandoned

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            • C Offline
              CocaineDiesel
              last edited by CocaineDiesel

              Yes, I should correct and say that tactical missiles are simple. Putting a good looking trajectory on strategic missiles is a little more involved, though I brought up Astro Crater because even slight changes to TM trajectory might change the safe areas there (not that I'm chomping at the bit to work around Crater--can't whoever made the map to begin with make another one in five minutes?).

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              • B Offline
                brainstormer @Jip
                last edited by

                @jip said in Nuclear thread - can we go ballistic?:

                It can both be implemented, but a parabola trajectory is not recommended. it means that intermediate SMDs can not intercept the missile.

                What would an intermediate SMD be?

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  SMD that intercepts an SML without actually having the intended target within its intended range.

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                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    A ballistic parabola only makes sense for unpropelled missiles, but the nuke obviously burns the whole time. It's more like a guided cruise missile.

                    The 90 degree turn is to avoid terrain collisions, but I guess we could increase the turn radius, so it looks a bit smoother

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                    • maudlin27M Offline
                      maudlin27
                      last edited by maudlin27

                      Re point 2, for me this is one of those areas where what's fun/intuitive in a game trumps what might be the technically more realistic approach. If I launch a big missile at a target, I expect the missile to explode on impact, not to explode in the air above the target.

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                      • C Offline
                        CocaineDiesel @BlackYps
                        last edited by CocaineDiesel

                        @blackyps

                        I suspect the current in-game behavior of strat missiles is a result of what was easiest/fastest to implement at the time, while their form and function is very clearly modeled on ICBMs.

                        I'm indifferent on ground vs. air burst (and therefore inclined to the status quo) as the real-life lore behind it has no relevance to the sim, unlike trajectory.

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                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          how is their function modelled on ICBMs when their range is 80km and they burn the whole flight time?

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                          • C Offline
                            CocaineDiesel
                            last edited by

                            Range is actually 390.625 km (read as: infinite, within the scope of the game).

                            "Burn" gets realll fuzzy real quick, because only acceleration is modeled. But given that the missile goes into space (as in, higher than a satellite) and maintains a constant speed, we can surmise that it's not under thrust despite what the flames coming out the back would suggest.

                            But man I really don't think "nuclear tipped strategic missile vertically launched from a hardened silo is modeled on an ICBM" is the sticking point in this conversation. Do we need to go house to house on this?

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                            • BlackYpsB Offline
                              BlackYps
                              last edited by

                              The complaint was that there was no balistic parabola, which only makes sense if there is no trust.

                              we can surmise that it's not under thrust despite what the flames coming out the back would suggest.

                              Uhhh, yeah I think we can all agree that the notion of things being in space or not falls apart quite a bit in this game. The satellite for example is obviously lower than it should be, because keeping it to scale would be way too clunky to use.
                              I think it extrapolates to the nuke. The devs designed what they thought looked cool, and I am somewhat confident that the flight path was a pragmatic decision to allow intercepting of the nuke during the complete flight while also being sure to avoid terrain

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                              • C Offline
                                CocaineDiesel
                                last edited by

                                My original statement was that a ballistic trajectory would be cool. As previously mentioned it's trivial to modify SMD to intercept missiles at an arbitrary height. Let's agree to disagree on the rest of it.

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                                • BlackYpsB Offline
                                  BlackYps
                                  last edited by

                                  Agreed

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                                  • C Offline
                                    CocaineDiesel
                                    last edited by

                                    Hot fact: SMD will already intercept a nuke of any height. There's something weird with the targeting code (relies on OnGotTarget, somehow), but it'll do it. Only side effect of shooting at a nuke at a ridiculous altitude is that you waste any extra missiles in the SMD silo because the first one takes so long to connect and the SMD keeps shooting until it does.

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                                    • F Offline
                                      FunkOff
                                      last edited by FunkOff

                                      I am as knowledgeable and interested in missiles as anybody, but I think the FAF nuke is fine as it is. The main problem with parabolic trajectories is that shots are hard to see when they fly that high, as in the case of T3 artillery and Mavors. The current nuke behavior is theatric rather than true to life. The same is true for the slow decent of the missile over its target. In real life, nuclear warheads approach targets at speeds exceeding mach 5. In Faf terms, that's almost a beam weapon.

                                      Then there's the balance problem: Nukes are balanced against bases, because nukes are slow, but bases can't move. Obviously, a realistic fast nuke would change quite a lot about balance and would greatly favor ACU snipes.

                                      Tldr: it's not realistic as it is, but it's fine

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                                      • B Offline
                                        brainstormer @BlackYps
                                        last edited by

                                        @blackyps said in Nuclear thread - can we go ballistic?:

                                        A ballistic parabola only makes sense for unpropelled missiles, but the nuke obviously burns the whole time. It's more like a guided cruise missile.

                                        The 90 degree turn is to avoid terrain collisions, but I guess we could increase the turn radius, so it looks a bit smoother

                                        I think a turn radius increase is a viable option, if admins are willing to change anything at all.

                                        @slicknixon said in Nuclear thread - can we go ballistic?:

                                        @blackyps

                                        I'm indifferent on ground vs. air burst (and therefore inclined to the status quo) as the real-life lore behind it has no relevance to the sim, unlike trajectory.

                                        I would disagree, as the nuke is a superweapon, okay not generally an ICBM, but rather like a real world very powerful tactical nuke, in our sim and not a single projectile aimed at a certain unit or a point of area, and in terms of a superweapon it should act like one e.g. explosion in air for maximum devastation, and a parabolic, or at least have a greater radius, delivery in order to minimize chances of taking it down.

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                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by

                                          Nukes don't need a buff by blowing up 5 seconds earlier.

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                                          • C Offline
                                            CocaineDiesel @brainstormer
                                            last edited by

                                            @brainstormer

                                            It's optimal for bombs of all sizes to explode a given distance above the ground, it's not just limited to strategic weapons. But it doesn't matter at all in-game because the ground isn't absorbing all that energy/fragmentation you would otherwise be throwing into the surrounding area.

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