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    Developers Iteration III of 2023

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    • veteranasheV Offline
      veteranashe @Jip
      last edited by

      @jip said in Developers Iteration III of 2023:

      Added a section about Mobile factories

      I just tested the Fatboy, can't wait to see it in action it's going to have a huge buff.

      I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

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      • JipJ Offline
        Jip @veteranashe
        last edited by Jip

        I don't recall touching tech 1 bombers 🙂 , unless you're referring to the aim bug

        @veteranashe said in Developers Iteration III of 2023:

        I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

        To be fair, I did reduce the build rate of the mobile factories to make them less broken

        A work of art is never finished, merely abandoned

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        • B Offline
          Blade_Walker
          last edited by Blade_Walker

          the mobile factories all build units internally or with the fatty or tempest at least appearing 'attached' to the unit, but the crab builds a separate 'egg' unit that is on the base map layer and which is going to look very weird if it gets dragged around - maybe it could just keep its original behaviour ?

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          • JipJ Offline
            Jip
            last edited by Jip

            The goal is to make it work similar to what @Evildrew did in the Superior FAF Experience mod. In the mod they essentially have a 'poop' or 'birth' animation where the back opens up and the egg drops out of it

            A work of art is never finished, merely abandoned

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            • veteranasheV Offline
              veteranashe
              last edited by veteranashe

              Yeah I was guessing the aim bug on t1 bombers being fixed will make them op

              Lol

              The build rate on the fatty seems close to what it should be balence wise

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              • ComradeStrykerC Offline
                ComradeStryker @Jip
                last edited by ComradeStryker

                @Jip
                I'm really excited about this upcoming change to mobile factories!
                But, may I ask why this next action was done? >

                @jip said in Developers Iteration III of 2023:

                To be fair, I did reduce the build rate of the mobile factories to make them less broken

                I thought the consensus was that all Experimentals had poor BP to begin with...?

                Maybe that changes with the new dynamic in mobile factories, so this reasoning may now be outdated.
                But a Fatty building a Percy or a Cougar in 35 seconds as opposed to 26 before, plus the rolloff time, it still takes a while.

                Same with the Atlantis. The high BP is one of its perks when building ASF or other air units.


                The Mega should have a much larger BP, so, I'm looking forward to that. 🙂
                And the Czar being able to build on the move... Can't wait!


                The Tempest lacks a rolloff time, so it makes spamming units like engies very, very easy.
                It seems like it was adjusted, but not by much.


                I'll have to test out some games when I get a chance.
                Maybe my standing would change.

                Regardless, awesome work, @Jip
                Looks great!


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

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                • JipJ Offline
                  Jip @ComradeStryker
                  last edited by

                  @comradestryker said in Developers Iteration III of 2023:

                  The Mega should have a much larger BP, so, I'm looking forward to that.
                  And the Czar being able to build on the move... Can't wait!

                  These aren't implemented yet.

                  @comradestryker said in Developers Iteration III of 2023:

                  I thought the consensus was that all Experimentals had poor BP to begin with...?
                  Maybe that changes with the new dynamic in mobile factories, so this reasoning may now be outdated.
                  But a Fatty building a Percy or a Cougar in 35 seconds as opposed to 26 before, plus the rolloff time, it still takes a while.
                  Same with the Atlantis. The high BP is one of its perks when building ASF or other air units.

                  They still have a significant build rate. And unlike other factories, these units roll off at the frontlines instead of somewhere way back.

                  A work of art is never finished, merely abandoned

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                  • P Offline
                    PiGuy
                    last edited by

                    Thanks for the overview Jip, some very cool changes coming up, maps looking better than ever and very excited to see the mobile factories in action-- one very small gripe though, although this is less "development" related and more "balance" related-- won't reducing the BP of aircraft carriers make them not worth building? According to the current unit DB, carriers are roughly 3x the price of a T3 air fac... I think it will de-incentivize building carriers as mobile factories if it gives the same BP for 3x the price, mobile or not, having 1.5x BP seems like a fairer middle ground since that means you're still paying more for the BP but it's not quite so steep.

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Build on the move helps a lot with unit usefulness, that's probably why it's reduced

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                      • JipJ Offline
                        Jip @PiGuy
                        last edited by

                        @piguy said in Developers Iteration III of 2023:

                        Thanks for the overview Jip, some very cool changes coming up, maps looking better than ever and very excited to see the mobile factories in action-- one very small gripe though, although this is less "development" related and more "balance" related-- won't reducing the BP of aircraft carriers make them not worth building? According to the current unit DB, carriers are roughly 3x the price of a T3 air fac... I think it will de-incentivize building carriers as mobile factories if it gives the same BP for 3x the price, mobile or not, having 1.5x BP seems like a fairer middle ground since that means you're still paying more for the BP but it's not quite so steep.

                        The previous build rate was quite high because the unit would either move or build. Now you can build all the time. Overall, you'll be able to build more units than before

                        You can find the build rate changes here:

                        • https://github.com/FAForever/fa/pull/5339/files

                        It is a 33% reduction: from 180 to 120 On the other end, the time that you get to build units stretches the life span of the carrier. That is a significant increase, way more than the 33% build rate reduction

                        And last time I checked, aircraft carriers can build tech 3 aircraft without a tech 3 Air HQ. That is of course a one-time investment, but it matters

                        A work of art is never finished, merely abandoned

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                        • JipJ Offline
                          Jip
                          last edited by

                          The release is delayed by one week and is now set for the 2nd of September. I'm mentally too tired and in need of a short break from responsibilities 🙂

                          A work of art is never finished, merely abandoned

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                          • JipJ Offline
                            Jip
                            last edited by Jip

                            Key actions can now reference an article on the FAForever Wiki. The distribute orders hotkeys are the first to have such a wiki article.

                            We'll be adding more articles of sophisticated hotkeys as time passes. You can find a link to articles in the Key Bindings menu, see also the little 'world-wide-web' icons. By clicking on them the game opens your default browser at the correct page

                            f6fa8486-d3bc-4471-9c63-acc79b6204ae-image.png

                            A work of art is never finished, merely abandoned

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                            • Ctrl-KC Offline
                              Ctrl-K
                              last edited by

                              I'd consider removing of mobile factories of Czar and Mega as balance change and revert. These abilities are crutial for those 2.

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
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                              • JipJ Offline
                                Jip
                                last edited by

                                @Azath0th show me the three replays of the last few months where you used either of them as a mobile factory

                                A work of art is never finished, merely abandoned

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                                • Ctrl-KC Offline
                                  Ctrl-K @Jip
                                  last edited by

                                  @jip just by following your ideas we can remove half of units’ abilities because no one uses them every game…

                                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
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                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    That sentence is a logical fallacy, come on. On top of that, we both know what you're saying is wrong too

                                    A work of art is never finished, merely abandoned

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                                    • veteranasheV Offline
                                      veteranashe
                                      last edited by

                                      Crucial would mean you build the czar or mega for the mobile factory and anything else is a perk on the unit.

                                      I think you would be hard pressed to find a replay in the last two years of someone using the factory.

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                                      • Ctrl-KC Offline
                                        Ctrl-K @veteranashe
                                        last edited by

                                        @veteranashe I can easily find ones that uses that ability

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                                        • veteranasheV Offline
                                          veteranashe
                                          last edited by

                                          Waiting

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                                          • N Offline
                                            Ninrai @Jip
                                            last edited by Ninrai

                                            @jip said in Developers Iteration III of 2023:

                                            That sentence is a logical fallacy, come on. On top of that, we both know what you're saying is wrong too

                                            How is that a logical fallacy?

                                            You wrote:
                                            "*The following units lose their mobile factory capabilities:

                                            Megalith (Cybran Megabot)
                                            CZAR (Aeon Experimental Carrier)"*
                                            

                                            What was the reason for this change? Frequency of usage? If so, what is the threshold value? Will Mantis lose the ability to assist? t2 Gunships ability to transport for rarely used? Would like to understand.
                                            I am primarily puzzled that a change was mentioned without any reason given whatsoever iirc.

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