FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Suggestion: Gibbed Structure Wrecks Leave Secondary Debris

    Scheduled Pinned Locked Moved Balance Discussion
    1 Posts 1 Posters 200 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      CocaineDiesel
      last edited by

      Short Form: When a structure and its wreck are destroyed in one shot ("gibbed"), create some secondary wreck fragments that add up to a percentage of the original wreck mass.

      1. Some Sort of Ethos

      I believe in nicely written software and innovative solutions that fit cleanly within existing systems. I like the idea of pushing as much decision-making bandwidth up to the macro scale as possible, but appreciate the micro dynamics that make the game interesting on a small scale. I play whatever games I can get. My rating sucks.

      2. Identify a Problem

      TML destruction of wrecks in one shot is consistently mentioned as an issue with TML balance.

      3. Showcase the Problem

      Think this one speaks for itself. I haven't put together a tech demo, but would be happy to do so if there's any interest.

      4. Find a Solution

      On simultaneous destruction of a unit and its wreck (something to do with overkillRatio--haven't worked out the details but am confident it's implemented in the lua), cast a small number of scrap metal props into the surround on a ballistic arc.

      5. Justify the Solution

      Debris flying through the air looks cool, and provides a video-game-familiar explanation for what happened to all that mass you had invested in that t2 extractor. Aside from providing a little flavor and a visual explanation to the player, the balance side is easily tunable.

      1 Reply Last reply Reply Quote 4

      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

      With your input, this post could be even better 💗

      Register Login
      • First post
        Last post