FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Wyvern Battle Pack v5 for all game versions

    Scheduled Pinned Locked Moved Modding & Tools
    23 Posts 13 Posters 4.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      FenixThorn
      last edited by

      What're thoughts on balance of units in this mod vs vanilla? Some of them seem to have way better stats while costing less.

      1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        Hello fenixthorn,

        sorry but the original author is no longer supporting this mod.

        I am only a maintainer of this mod and i try to keep it alive as it is.
        So i only fix bugs but i don't change the mod for other reasons.

        1 Reply Last reply Reply Quote 0
        • E Offline
          Evono
          last edited by

          Is this not in the vault?

          1 Reply Last reply Reply Quote 0
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • UvesoU Uveso referenced this topic on
          • M Offline
            Mrspyspencer
            last edited by Mrspyspencer

            The cybran t3 tank eviction artillery should have a turret. The reason why is because without a turret it can barely hit anything.

            1 Reply Last reply Reply Quote 0
            • UvesoU Offline
              Uveso
              last edited by Uveso

              @Mrspyspencer

              the Eviction is not meant to track vehicles and shoot at it.
              Its made for groundattack.

              Select the Eviction and use groundfire between you and the enemy.
              This creates a nice defensive wall of missiles and explosions.

              Eviction.png

              1 Reply Last reply Reply Quote 1
              • ? Offline
                A Former User
                last edited by A Former User

                Just to let you know that the Universal Colossus for Aeon will suck in other land expermentals and armoured command units with it's tractor beam things instanly killing them. Just wanted to report that as i'm assuming it's a bug.

                FAF game patch - 3744
                Not using any other mods

                Tried to upload a screenshot but there is a file size limit.

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by Jip

                  That sounds like an unintended* consequence of the changes to the tractor beam of the colossus. Checking whether a target is valid is moved away from the weapon class, and to the weapon blueprint. The weapon blueprint of this alternative colossus needs these restrictions set: https://github.com/FAForever/fa/blob/828a358ec66ede492ea516c87a0d7461a3ed7949/units/UAL0401/UAL0401_unit.bp#L439

                  edit: bet it looks extremely comical though

                  A work of art is never finished, merely abandoned

                  ? 1 Reply Last reply Reply Quote 0
                  • ? Offline
                    A Former User @Jip
                    last edited by

                    @jip Yes it looks hilarious sucking in a unit thats twice the size of the Universal Colossus epecially since the unit physics goes haywire.

                    1 Reply Last reply Reply Quote 0
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Uveso referenced this topic on
                    • UvesoU Offline
                      Uveso
                      last edited by

                      @Ceana
                      Thank you for reporting the bug.
                      Will be fixed in the next update (which is coming in 2 minutes)

                      @Jip
                      Thanks for leading me to the right place.
                      This made the bugfix very easy, I appreciate that.

                      Update 02.Oct.2022 (v5)

                      • Unit wsa0306 (Heavy Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
                      • Unit wrl0207 (Mobile Shield Generator) Deleted StandUpright = true,
                      • Unit wrl2466 (Experimental Fortress Megabot) Deleted StandUpright = true,
                      • Unit wrl0404 (Experimental Prototype Spiderbot) Deleted StandUpright = true,
                      • Unit wrl1466 (Experimental Fortress Megabot) Deleted StandUpright = true,
                      • Unit wsl0403 (Experimental Tank) Added "HOVER" to Categories.
                      • Unit wal0309 (Mobile AA Tank) Added "HOVER" to Categories.
                      • Unit wra0305 (Advanced Multipurpose Fighter) changed collision sphere for better beam weapons functionality
                      • Unit wsa0201 (Combat Fighter) changed collision sphere for better beam weapons functionality
                      • Unit wra0202 (Combat Interceptor) changed collision sphere for better beam weapons functionality
                      • Unit ual0401 (Universal Colossus) fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
                      1 Reply Last reply Reply Quote 1
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • N Offline
                        Nyazuki
                        last edited by

                        The Megalith MK2 seems to not have any animations or particles.

                        1 Reply Last reply Reply Quote 0
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • B Offline
                          bbc6rgf57ytty5
                          last edited by

                          Nice work on keeping the mods maintained Uveso.

                          Small bug report for you. The UEF - EXPERIMENTAL - NAVAL : Ultimina Class - (Experimental Battlecruiser) has issues hitting targets with 1 of it's weapons in particular. It seems to fire a little too high and ends up missing the target.

                          1 Reply Last reply Reply Quote 0
                          • R Rama referenced this topic on
                          • Z Offline
                            zhanghm18
                            last edited by

                            I saw this MOD on the MODDB website that seems to remake ACU? Where can I find these changes to the ACU? Or these changes to ACU have been abandoned and cannot be played

                            1 Reply Last reply Reply Quote 0
                            • Z Offline
                              zhanghm18
                              last edited by

                              https://www.moddb.com/mods/wyvern-battle-pack/images/cybran-acu-thumbnails#imagebox
                              https://www.moddb.com/mods/wyvern-battle-pack/images/new-enhancment-ui#imagebox
                              I took these two images from MODDB about the ACU remake. Where can I play the new ACU in the picture?

                              1 Reply Last reply Reply Quote 0
                              • UvesoU Offline
                                Uveso
                                last edited by

                                @zhanghm18

                                hi, i am busy at the moment, just writing that i saw it 🙂
                                I don't have any ACU models in my version, but i will download the one from moddb and check it there also.

                                Z 1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  zhanghm18 @Uveso
                                  last edited by

                                  @uveso Thank you for your work! I only see images on moddb and am not sure if the author included them. Maybe these are in a previous version?

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CDRMV @zhanghm18
                                    last edited by CDRMV

                                    @zhanghm18
                                    As far as I know these new/changed ACUs haven't been Released by the Creator and are Not included in any Version of this Mod. The Moddb Page itself hasen't been updated since 8 Years and an official GitHub Repository doesn't exists as Well. That means the choices to get them are highly unlikly because the Project seems to be Dead unfortunately.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CDRMV
                                      last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • UvesoU Offline
                                        Uveso
                                        last edited by

                                        @CDRMV

                                        Thanks for the info!

                                        1 Reply Last reply Reply Quote 0
                                        • B bsee referenced this topic on
                                        • M Offline
                                          Morgul
                                          last edited by Morgul

                                          For some reason I can't download the mod from the topic and I can't find it on the FaF Launcher... any ideas why ?
                                          Thanks for keeping the mod updated and worked on

                                          MostLostNoobM 1 Reply Last reply Reply Quote 0
                                          • MostLostNoobM Offline
                                            MostLostNoob @Morgul
                                            last edited by

                                            @morgul I had a similar issue & that was a result of setting my browser to enforce using HTTPS-Only mode, so you may need to look into if your browser is setup similarly & make an exception accordingly.

                                            M 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post