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    Ideas for Mercy changes

    Scheduled Pinned Locked Moved Balance Discussion
    44 Posts 22 Posters 4.0k Views 2 Watching
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    • C Offline
      cunnismeta
      last edited by

      mercies can alredy miss.

      sure they're not as easy to dodge as corsairs but they can be dodged.

      a cloud of 100 t1 air scouts is always going to distract AA sufficiently to get any snipe you desire.

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      • DeribusD Offline
        Deribus Global Moderator
        last edited by

        Mercies (in their current state) cannot miss or be dodged. The projectiles track much quicker than an ACU moves

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          cunnismeta @Deribus
          last edited by cunnismeta

          @deribus i can only guess im conflating false memories with the times shields have gotten in the way. some chance to miss would be good. as hard as dodging multiple corsairs/nothas.

          AoE good. DoT not.

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          • veteranasheV Offline
            veteranashe
            last edited by

            If someone can make a mod where the mercy doesn't have an activation and just straight flys into the target and blows up I'd appreciate it. I tried turning down the range of the weapon and it really messes with it in the stock form, I think under 9 range.

            If just like the range to be 0 or really short and up the HP.

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            • C Offline
              cunnismeta
              last edited by

              can't we nerf it simply by reducing damage? it's got a really nice feel to it.

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              • veteranasheV Offline
                veteranashe
                last edited by

                It's not really useful as it, nerf the damage it probably won't ever be used

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                • C Offline
                  cunnismeta
                  last edited by

                  how about the opposite of a mercy, but still a mercy.... way more health, way less damage, lower mass cost, still explodes and dies with current animation.

                  i love the feel of the animation and damage, i just wonder if it would still be satisfying if the numbers were flipped.

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                  • DeribusD Offline
                    Deribus Global Moderator
                    last edited by

                    What would be the use case of such a unit over T1 bombers?

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      How far out can a t1 bomber be relied on to drop a bomb and do damage? Mercy range is 25 irc

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                      • phongP Offline
                        phong
                        last edited by phong

                        I'm not sure flipping health and damage solves the problem of mercy snipes. The current situation feels oppressive, I think, because any counterplay to mercies needs to be preventative, there is no mitigation possible. Other air snipes give you a small time window to dodge and bring AA or inties to help, but you get no such chance at saving yourself with mercies. And since one can use spread-attack to force air units to clump, requiring many more mercies for a snipe doesn't help with what I described and would only amount to a cosmetic change, at least from this point of view, I think.

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                        • phongP Offline
                          phong
                          last edited by

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