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    Burning structures

    Scheduled Pinned Locked Moved Balance Discussion
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    • ? Offline
      A Former User
      last edited by A Former User

      Continuing the topic of "factions are mostly the same in this game".

      What if one of the factions (preferably UEF) gets slow burning damage on their structures when they go lower than 1/5 of max HP for having too much max HP? Yes, like Terrans in Starcraft.

      Would make one faction more interesting.

      Update: Actually, what if every faction has unique structure mechanics? Cybrans already have low max HP + regen. Aeon could get shields on every structure, and they com generates more energy, Sera structs could all generate small amount of energy.

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      • ? Offline
        A Former User
        last edited by

        I mean, we don't have to get it radical, just a tiny bit as an experiment.

        1 Reply Last reply Reply Quote 1
        • C Offline
          cunnismeta
          last edited by

          DoT on low health buildings?

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          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            Cybran finally becomes broken kappa

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            • ComradeStrykerC Offline
              ComradeStryker
              last edited by

              I'll bite.

              The perfect addition to this proposal would be to allow Napalm to stick to units
              and make them keep burning even after they leave the AoE.

              Improved fire effects, overall! More realistic, no?!


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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