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    SACU lives matter

    Scheduled Pinned Locked Moved Modding & Tools
    11 Posts 6 Posters 1.0k Views
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    • ? Offline
      A Former User
      last edited by A Former User

      This is a SIM mod idea for someone else to implement.

      SACUs are biologicals, why would they suicide if their ACU is dead? I suggest that a player who has lost their ACU and has SACUs does not lose the game, but this happens: The unit limit goes down to 0, but each SACU gives 200 limit (until the proper limit is reached), and the last remaining SACU is always visible to the enemy.

      I think the SACU limit should be unit_limit/10. Will also make all these never-used SACU upgrades usable after reducing their cost (probably by 30%), because you won't be able to have a lot of them anyway. And no presets.

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      • deletethisD Offline
        deletethis
        last edited by

        This also needs to spam you with SpAwN mOrE OveRlORds if you are below the cap.

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        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          Building SACUs is Only Desire!

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • ? Offline
            A Former User
            last edited by

            I also think spamming SACUs should be illegal lore-wise: We have robots to fight, not people. How about 10 SACU limit?

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            • MrBeastM Offline
              MrBeast
              last edited by

              Hows about shut up and eat my RAS bot's.

              DONT BELIVE BH HE IS LIEING

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              • ? Offline
                A Former User
                last edited by A Former User

                *updated the 1st post

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                • C Offline
                  Cyborg16
                  last edited by

                  Note: after paying 3k mass for a large factory to build an SACU, most players don't want to leave the factory idle.

                  Possible fix: let the factory build T1-T3 land units (possibly with increased build power, possibly requiring a land HQ).

                  Or: just let land factories build SACUs (possibly via a T4 HQ upgrade).

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                  • VanificaV Offline
                    Vanifica
                    last edited by

                    I mean, I already have the code for this somewhere. What should the cap be?

                    Wars of Glory: FAF reimagined. Now casting (somewhat) regularly!

                    Discord link in the Mod Vault description!

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                    • ? Offline
                      A Former User @Vanifica
                      last edited by

                      @vanifica unit_limit/10 if possible. If not, just 10.

                      VanificaV 1 Reply Last reply Reply Quote 0
                      • VanificaV Offline
                        Vanifica @Guest
                        last edited by Vanifica

                        @melanol Check the mod vault for the mod "Cap SCU Production." It limits it to 10.

                        (FYI, I don't like the spammable SCU mechanic, either for the reasons you described, which is why WoG limits you to 1 at a time).

                        Wars of Glory: FAF reimagined. Now casting (somewhat) regularly!

                        Discord link in the Mod Vault description!

                        ? 1 Reply Last reply Reply Quote 0
                        • ? Offline
                          A Former User @Vanifica
                          last edited by A Former User

                          @vanifica Can you add the rest of the functionality described in the 1st post? You can also name the complete (or almost complete) mod "SACU lives matter", if you want.

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