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    4z0t's ScoreBoard

    Scheduled Pinned Locked Moved Modding & Tools
    91 Posts 27 Posters 193.6k Views 1 Watching
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    • E Offline
      EarlyDoors
      last edited by

      Superb Mod. Does everything I need it to and looks slick. Thanks - I have replaced SSB with this.

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      • Ctrl-KC Offline
        Ctrl-K @Blackrobe
        last edited by

        @blackrobe AIs in skirmish are considered as players, you are able to interact with them. However AIs in coop are a bit different and I would say it is not good to see someone who us gonna appear in next map expansion.

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

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        • R Offline
          Reckless_Charger
          last edited by

          Does it show unit counts in replays like ssb (for air, land and navy)?

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          • Ctrl-KC Offline
            Ctrl-K
            last edited by

            Yeah! Last column displays units stats. You can select needed one to view.

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
            Support me

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            • R Offline
              Reckless_Charger
              last edited by

              Thanks for reply. Installed, along with UI Mod Tools. Really nice. I also tried the ECO UI Tools but uninstalled it as it didn't quite give me the behaviour I wanted. I have a slimmed down version of Eco Manager which just has the assist mex to upgrade functionality (with everything else stripped out, and the 'on click ' to upgrade disabled which was always causing accidental T3 mex upgrades!). This allows mex upgrades by assisting with engineers. Although your ECO UI Tools does something similar it achieves it by first upgrading all T1 mexes and then pausing the upgrades (and unpausing them when you assist with a given amount of build power). This didn't play nicely with another mod I have which just selected the nearest T1 mex to the cursor and upgrades it (bound to a key), which I also use. Personally I think these two separate mods are preferable to the upgrade/pause method you are using, but I guess thats personal preference.

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              • KaratekaK Offline
                Karateka @MadCat
                last edited by

                @madcat said in New ScoreBoard:

                how do I activate the mod? I downloaded it, but nothing has changed in the interface. The scoreboard has disappeared at all, it is not clear what you need to click

                i have this problem too

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                • KaratekaK Offline
                  Karateka
                  last edited by

                  @Ctrl-K I downloaded it, but nothing has changed in the interface. maybe I need to download some additional mods?

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                  • Ctrl-KC Offline
                    Ctrl-K
                    last edited by

                    @Karateka read description closely. Mod also informs you about required dependency...

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
                    My UI Mods
                    Support me

                    maudlin27M 1 Reply Last reply Reply Quote 0
                    • maudlin27M Offline
                      maudlin27 @Ctrl-K
                      last edited by

                      @ctrl-k One suggestion I'd have is to give a message to the player in-game if they haven't done this as lots of people (myself included when I downloaded it the first time!) wont read the full description, so it could cut down both on comments you get from people saying it doesn't work, and make its adoption more widespread (as I suspect a number of people who try it and can't get it to work first time may just give up rather post or go back to the description or try to resolve themselves

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                      • Ctrl-KC Offline
                        Ctrl-K
                        last edited by

                        @maudlin27 as I did 😛 https://github.com/4z0t/FAF-UI-Mods/blob/main/mods/4SB/hook/lua/ui/game/score.lua#L135-L141

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

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                        • T_R_U_putinT Offline
                          T_R_U_putin
                          last edited by

                          пользуюсь модом 2 месяца и так не смог привыкнуть (логично) к цветовой чехарде. мод удобный, интерфейс класс, но надо доработать:

                          1. цвет игрока должен соответствовать цвету в игре, а не быть белым (хотя бы опционально). цвет рейтинга можно оставить в цвет игрока или белым - без разницы. потому что логика такая - я зашёл в игру мне пингует чел дай то то и то то - я вижу его ник, пытаюсь выполнить его просьбу, а цвет приходится искать не в списке игроков, а в их рейтинге - пизде**.
                          2. предлагаю анимацию пинга сделать настраиваемой или тупо увеличить по времени в 2 раза, бывает просто не успеваешь её увидеть, пинганули, пока отзумился, чтобы увидеть ГДЕ пинг, время посмотреть КТО его сделал в СКореборде не хватает. В итоге по старинке читаешь текст пингера, не используя скореборду.

                          Youtube: https://www.youtube.com/FAFputinFAF
                          Twitch: https://www.twitch.tv/faf_putin
                          Discord: https://discord.gg/dxeMFxY

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                          • KaratekaK Offline
                            Karateka
                            last edited by

                            This post is deleted!
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                            • Ctrl-KC Offline
                              Ctrl-K
                              last edited by Ctrl-K

                              Versions 6, 7:

                              • you can now see divisions of players in TMM matches
                                a56879a3-9ee9-4a68-8b1b-947870a5a42d-image.png
                              • added option to display players color as nickname color

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

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                              • SpikeyNoobS Offline
                                SpikeyNoob Global Moderator
                                last edited by

                                Thats awesome! Thanks for all your work.

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                                • FearghalF Offline
                                  Fearghal
                                  last edited by Fearghal

                                  Hi, I have tried looking in options for an "opacity" setting to
                                  black out the "see through" effect of scoreboard background.
                                  I tried using the 4 sliders, but could not figure how to make "black",
                                  Is there anyway to set "opacity" to zero, for better contrast?
                                  Thanks (love the scoreboard)

                                  cc3593fc-0f5e-451d-bc1b-6dff1950fe4d-image.png

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                                  • Ctrl-KC Offline
                                    Ctrl-K
                                    last edited by

                                    This style doesn’t have background settings since border texture has its own background, so, I removed it 🙂

                                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                    — Steve Jobs.
                                    My UI Mods
                                    Support me

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                                    • ValstraxV Offline
                                      Valstrax
                                      last edited by

                                      Hello, I would like to report a bug with this mod 🙂
                                      After somebody dies, when you change the point of view, the dead players are ungrayed out and it stays that way until the end of the game, so it catches me unaware when watching long replays when I realise that yes, this player actually died earlier.
                                      Think you can get a fix?

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                                      • Ctrl-KC Offline
                                        Ctrl-K
                                        last edited by

                                        Thanks for the report! It is fixed in dev branch as far as I can tell. Have no eta for release sadly.

                                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                        — Steve Jobs.
                                        My UI Mods
                                        Support me

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                                        • Ctrl-KC Offline
                                          Ctrl-K
                                          last edited by Ctrl-K

                                          Version 8:

                                          • unlisted icon fix
                                          • color fix
                                          • contract animation offset fix

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

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                                          • maudlin27M Offline
                                            maudlin27
                                            last edited by

                                            Great mod, thanks for developing it. If you're open to feature requests, Is it possible to have stored mass and energy show when mousing over a player when in observer mode?

                                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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