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    The worst experimental in the game: the bug

    Scheduled Pinned Locked Moved Balance Discussion
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    • L Offline
      Lorem_Ipsum @Vinyl117
      last edited by

      @vinyl117 doesnt rly feel out of place for a faction using walking boats imo, also seems way easyer and direct to implement then whatever your idea is, espically considering that for a playtest you dont even need a walking animation. that can be added at a later date similar to the stomp feater or the gc claws that had been disabled for quite some time.

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      • Chenbro101C Offline
        Chenbro101
        last edited by Chenbro101

        I think a nice first step would be to make a new unit variable called "Grounded" or something and adding it to some air units that so that they cant be targeted by air when landed. See if that changes up the meta a bit if you can somehow force those air units to land to keep them safe. I mean ground units can attack landed air units. Cant we make it the other way around for some of them?

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        • O Offline
          ovenman
          last edited by

          add 6 t3 transport slots to the bottom and now it's the best

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          • V Offline
            Vinyl117
            last edited by Vinyl117

            Alternatively give it a battleship gun because it would be funny. (This is mostly a joke for legal purposes) Give it the ability to transport units like its a t3 transport.

            Edit: Make it land and become stationary give it a battleship battery, land battleship.

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            • AzraaaA Offline
              Azraaa @Vinyl117
              last edited by

              @vinyl117

              not sure why you would want to give a unique ability of UEF to a another faction.

              Developer for LOUD Project | https://discord.gg/DfWXMg9
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              • V Offline
                Vinyl117 @Azraaa
                last edited by

                @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?

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                • V Offline
                  Vinyl117
                  last edited by

                  I will also still say that strapping a battleship turret to its ass if you make it land is more cybran than just making it a shittier monkey. Just give it jamming and call it a day or do something cool like make it a deployable artillery base. (It'd be cool af)

                  MachM 1 Reply Last reply Reply Quote 0
                  • MachM Offline
                    Mach @Vinyl117
                    last edited by

                    @vinyl117 said in The worst experimental in the game: the bug:

                    a deployable artillery base.

                    isn't that scathis already?

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                    • V Offline
                      Vinyl117 @Mach
                      last edited by

                      @mach kinda, thats why its in the cybran MO. Its just a battleship gun on the bugs ass when it lands giving it some more base punching ability. I'm personally tired of the devs balancing the entire game around 2ks doing shit.

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                      • AzraaaA Offline
                        Azraaa @Vinyl117
                        last edited by

                        @vinyl117 said in The worst experimental in the game: the bug:

                        @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?

                        its doesnt anymore 😄

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
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                        Community Manager for FAF
                        Member of the FAF Association
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