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    Do any devs want to fix/maintain Phantom-X?

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    • Anachronism_A Offline
      Anachronism_ @Femboy
      last edited by

      @femboy I've already done a decent bit of lua for FAF 😎
      I may eventually look into fixing Phantom-X, but I have other things on my plate these days. Hopefully someone will volunteer 🙂

      pfp credit to gieb

      1 Reply Last reply Reply Quote 1
      • maudlin27M Offline
        maudlin27
        last edited by

        I won't commit to maintaining it, but if no-one volunteers in the near future I might have a brief look both to see if it's an easy fix, and if my AI is compatible with it. However my experience of Phantom is a grand total of watching 1 cast and part of 1 replay.

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v130

        1 Reply Last reply Reply Quote 1
        • JipJ Offline
          Jip
          last edited by

          @maudlin27 it is likely related to this:

          • https://github.com/FAForever/fa/pull/4016

          We completely re-implemented how the game state was computed to fix the infamous draw bug. In particular lua/sim/MatchState.lua

          A work of art is never finished, merely abandoned

          SpikeyNoobS 1 Reply Last reply Reply Quote 2
          • SpikeyNoobS Offline
            SpikeyNoob Global Moderator
            last edited by

            Ill try to fix it tonight, if i cant figure it out ill give up and maudlin do it.

            1 Reply Last reply Reply Quote 1
            • SpikeyNoobS Offline
              SpikeyNoob Global Moderator @Jip
              last edited by

              @jip it seems like phantom does its own thing for full share vs no share so maybe something in that is outdated. Ill look through it when i have a free period.

              1 Reply Last reply Reply Quote 0
              • SpikeyNoobS Offline
                SpikeyNoob Global Moderator
                last edited by

                Just made a PR that should fix the issue. Just waiting on getting it merged/made a maintainer.

                1 Reply Last reply Reply Quote 5
                • DoompantsD Offline
                  Doompants
                  last edited by

                  I, for one appreciate the effort, folx.

                  "Learn Lua and be the change" is something you've almost tempted this zero-experience old-guy to try, but now is not the time in my life where I have the time, so thank you to those of you that do. Best I can do at this point is try to isolate things we find in our games and bring them up to smarter people. 😄

                  1 Reply Last reply Reply Quote 1
                  • JipJ Offline
                    Jip
                    last edited by

                    @SpikeyNoob I can look at it tomorrow, can you share the link here?

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • SpikeyNoobS Offline
                      SpikeyNoob Global Moderator
                      last edited by

                      Whoops, thought i already linked https://github.com/FAForever/faf-phantomx/pull/29

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                      • SpikeyNoobS Offline
                        SpikeyNoob Global Moderator
                        last edited by

                        I have uploaded phantom as a sim mod on the vault, the death issue is fixed in this version. Please let me know if anyone has issues. Also now u can play nomads and phantom!

                        1 Reply Last reply Reply Quote 5
                        • DoompantsD Offline
                          Doompants
                          last edited by

                          Can't wait to try it. Thanks for your time folx!

                          1 Reply Last reply Reply Quote 1

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