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    AdditionalCameraStuff

    Scheduled Pinned Locked Moved I need help
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    • I Offline
      ILoveKnot
      last edited by

      I have problem with mod Additional Camera Stuff v3.3. I
      downloaded this mod into the folder with other mods. The mod is displayed in the faf client, but when I launch the lobby, I don't see it in the modifications.
      b2a3a01a-0140-4816-a18d-3c392a21b95c-image.png
      40aa3497-4977-4e4b-827b-2f4ddccefc0c-image.png

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      • MachM Offline
        Mach
        last edited by

        I think one of FAF updates broke this mod and some others and they don't show up because of it

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        • U Offline
          Unknow
          last edited by

          You can try Build Range Preview

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          • maggeM Offline
            magge Global Moderator
            last edited by

            ACS Mod was partially integrated. Check hot key settings

            Build Range preview is a separate mod which you can install.

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            MachM 1 Reply Last reply Reply Quote 0
            • MachM Offline
              Mach @magge
              last edited by Mach

              @magge said in AdditionalCameraStuff:

              ACS Mod was partially integrated. Check hot key settings

              Build Range preview is a separate mod which you can install.

              does this mean you can get <all> ranges of a unit previewed at cursor position by holding down a hotkey (used to be ctrl) like ACS allowed? because that is what is missing to me due to mod not existing anymore and I can't find anything about it in f1 or the build range mod (it only shows build range, not all other)

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              • JipJ Offline
                Jip
                last edited by

                @Mach See also: https://github.com/FAForever/fa/pull/4527/files

                It will fully encompass the old behavior, including for example weapon ranges.

                The mod got deprecated because it was trying to do too much. We changed a seemingly unrelated UI feature and that broke this mod to such a degree that it made the game unplayable. A general rule of thumb for UI mod authors: keep it simple. A user can have dozens of UI mods, no need for a single complicated UI mod that can entirely break on any of its elements.

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip
                  last edited by

                  @ILoveKnot There is a bit of a user experience issue here. The mod is deprecated by making the game not load it at all. I suppose it should at least load in the mod, but be unable to select it and mark it as deprecated in the mods manager.

                  A work of art is never finished, merely abandoned

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