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    Weekly Discussion #21 - LABs and Land Scouts

    Scheduled Pinned Locked Moved Weekly Discussions
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    • deletethisD Offline
      deletethis
      last edited by

      I always thought there was something wrong with the UEF land scout being a fast-looking bike but actually being barely faster than a LAB and the slowest scout (excluding the selen). The piddly long-range gun is hilarious tho.

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      • T Offline
        TankenAbard
        last edited by TankenAbard

        The weapons on scouts are hilariously bad, and usually just give away its position, so I set them to hold fire. Scouts are great when there's an intel blackout and there's bombers, or for your front line. They do go out of style pretty fast though.

        Edit: Labs are great, great to crank out in a panic, good harassment too. Also go out of style in 5 minutes.

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        • MazorNoobM Offline
          MazorNoob
          last edited by

          Remove radar from Cyb frigates, make moles amphibious and give them torpedoes.

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          • X Offline
            Xayo
            last edited by

            Are land scouts really not used often enough? For me, they are about 15% of the units I build.

            what happened to the proposed radar range changes to limit the amount of scout and radar spam a bit?

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            • DopeKnifeD Offline
              DopeKnife
              last edited by DopeKnife

              What do ppl like to do with Seraphim scouts? I play Sera & UEF mostly but I'm never sure what to do with Sera scouts other than cloak them w/ weapons off and park them on mexes. But problem is if they get pushed off or gone around by the enemy I usually can't move them or they'll be insta-killed when they break stealth.

              (also it seems like they're not good for LAB duties like early map control or ghetto gunning)

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              • gabrilendG Offline
                gabrilend
                last edited by

                I like to put land scouts in my armies, especially on large maps. A bullet that hits a scout is one fewer hit that my tanks can take. I also usually do ~1 scout per 5 tanks, and that ensures they can see the enemy.

                Also sometimes I make factories and their entire job is to spit out an endless barrage of scouts and artillery and just attack move at the enemy's firebase. If they have t2 pd then I bump it up to tac missiles. The scouts find the buildings, and the artillery blasts it.

                Downside is that move is easily countered with mobile units - so I try to have a lot of tanks in the area too. But I don't attack-move them.

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Cybran scout hopefully gets the never used upgrade

                  Sera is a combat scout

                  Aeon has hover

                  Uef needs to be submersible like a Wagner

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                  • S Offline
                    STlNG
                    last edited by

                    Could give land scouts some residual vision like air scouts after they die.

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                    • CaliberC Offline
                      Caliber
                      last edited by

                      Is that not a bug?

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                      • JipJ Offline
                        Jip
                        last edited by

                        No, that is a feature of the Seraphim air scout.

                        A work of art is never finished, merely abandoned

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                        • ? Offline
                          A Former User @Jip
                          last edited by

                          @jip "Air scout"? Eh? What feature?

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                          • ? Offline
                            A Former User
                            last edited by

                            Being an Aeon, I always have scouts in my land army, since they are the only ones that will follow my army in and out of the water, and Auroras really like them. As a funny fact, mass-wise, they kill running away battleships that start from afar; might use them as a distraction on water to consume hits and potentially reveal mermaid-stealthed fleets.

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                            • maudlin27M Offline
                              maudlin27
                              last edited by

                              Most units get T2 or T3 variants including radar and air scouts, but there's no land based upgrade to the T1 land scout

                              M27AI and M28AI developer; Devlogs and more general AI development guide:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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