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    Can we fix harbingers?

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 13 Posters 2.3k Views
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    • UvesoU Offline
      Uveso
      last edited by

      Thats one of the things that drove me crazy while coding my AI.

      Those harbingers always got stuck in base while relaming and repairing stuff instead of moving to the enemy.
      From code side i did not found any solution to prevent this behavior.

      Thats the reason why AIs normaly don't use harbingers or use normal move instead of attack move for them.

      At least i found no solution. 😕

      1 Reply Last reply Reply Quote 7
      • ? Offline
        A Former User
        last edited by

        Won't removing their ability to assist/reclaim fix it? I'd rather have them with proper AI and no build power than this. What about giving them the Mantis assist ability instead?

        1 Reply Last reply Reply Quote 0
        • arma473A Offline
          arma473
          last edited by

          Could we add a toggle button with two states:
          on: "while this unit is on patrol/attack move, it will consider reclaim/assist/repair"
          off: "while this unit is on patrol/attack move, it will not reclaim/assist/repair"

          N 1 Reply Last reply Reply Quote 4
          • Ctrl-KC Offline
            Ctrl-K
            last edited by

            SACUS for example don't have that problem, mb there is a solution

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
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            1 Reply Last reply Reply Quote 1
            • X Offline
              Xayo
              last edited by Xayo

              Yes, please! Nothing more frustrating than playing random, getting aeon, and then forgetting to never attack-move your armies once you hit t3. I've lost some games in the past when my harbs started reclaiming random stuff in the backline of a hectic battle while their support units get massacred just in front of them.

              The suggested solution of them behaving like SACUs would be perfect.

              1 Reply Last reply Reply Quote 1
              • KaletheQuickK Offline
                KaletheQuick
                last edited by

                You guys just don't understand Aeon. It's not about killing the enemy commander. The Princess can only be appeased by stealing trees.

                TREES FOR THE TREE GOD!

                You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                1 Reply Last reply Reply Quote 2
                • JipJ Offline
                  Jip
                  last edited by

                  Tried looking into this, see also: https://github.com/FAForever/fa/pull/4218

                  It appears there are two solutions that are viable:

                  • (1) We remove the ability
                  • (2) A magical engine patch that manages to isolate harbingers somehow to let them move like support command units

                  If you bet for option (2) then chances are it remains like this forever (pun intended). Option (1) can be done right away with the next balance patch. I highly encourage option (1) for the sake of consistency - it is a nice idea, but if it doesn't work then you've got to adapt.

                  A work of art is never finished, merely abandoned

                  ? maudlin27M 2 Replies Last reply Reply Quote 2
                  • ? Offline
                    A Former User @Jip
                    last edited by A Former User

                    @jip My main is Aeon and I vote to remove it. We can come up with a proper fix later, if ever.

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                    • Ctrl-KC Offline
                      Ctrl-K
                      last edited by

                      @Jip is there a reason why it works with sacus but doesn't with harbingers?

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

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                      • JipJ Offline
                        Jip
                        last edited by

                        Yes, see the PR. It is the category.

                        A work of art is never finished, merely abandoned

                        U 1 Reply Last reply Reply Quote 0
                        • U Offline
                          Unknow @Jip
                          last edited by

                          @jip Wtf ? there is absolutely no sense to remove the cools features from Aeon units like this one.

                          1 Reply Last reply Reply Quote 1
                          • JipJ Offline
                            Jip
                            last edited by

                            If a feature breaks what a player expects then it isn't a feature - then it is broken.

                            A work of art is never finished, merely abandoned

                            U 1 Reply Last reply Reply Quote 0
                            • U Offline
                              Unknow @Jip
                              last edited by

                              @jip Removing one of the coolest thing of the Aeon just for the ai, I don't understand the point it makes no sense to me

                              1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip
                                last edited by

                                This isn't about an AI, it is about unit behavior.

                                A work of art is never finished, merely abandoned

                                U 1 Reply Last reply Reply Quote 0
                                • U Offline
                                  Unknow @Jip
                                  last edited by

                                  @Jip So if it is about units behavior it is even crazier like Aeon is the micro faction like u have to baby sit all your units (aurora, harbs, snipers, shields ans aa), i would just say skill issues if u wanna remove this for that reason

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    You can't answer 'skill issue' to 'inconsistent game design', it is not one of the options. Units need to behave as you expect them to. If they don't, then you need to fix that. One solution is removing the ability.

                                    A work of art is never finished, merely abandoned

                                    U 1 Reply Last reply Reply Quote 0
                                    • U Offline
                                      Unknow @Jip
                                      last edited by

                                      @jip Removing feature of a game??? Like it makes no sense to remove a thing which works as intended for skill issues problem like u attack move to reclaim and move order to fight, your point makes no sense

                                      1 Reply Last reply Reply Quote 1
                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by

                                        This man apparently never attack moves his army

                                        U 1 Reply Last reply Reply Quote 0
                                        • U Offline
                                          Unknow @BlackYps
                                          last edited by

                                          @blackyps U know how to read I just wrote u attack move to reclaim with harbs

                                          1 Reply Last reply Reply Quote 0
                                          • maudlin27M Offline
                                            maudlin27 @Jip
                                            last edited by

                                            @jip Also a third option - increase the build rate of harbs so having them reclaiming is more likely to be useful (and less of an issue/delay when done by accident)

                                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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