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    Cybran Acu upgrades

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    • QuietJoyQ Offline
      QuietJoy
      last edited by

      I confess I doubted you for a second but then went and checked and you are indeed correct, the range is increased. I'm assuming the fire rate is unchanged though.

      1 Reply Last reply Reply Quote 2
      • FtXCommandoF Offline
        FtXCommando
        last edited by FtXCommando

        Fire rate is upgraded for the base gun which still shoots with laser upgrade. Laser isn’t a base gun upgrade (shoots from the chest) so it doesn’t get impacted by the gun upgrade.

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        • UvesoU Offline
          Uveso
          last edited by Uveso

          This is the enhancement table:

                  CoolingUpgrade = {
                      BuildCostEnergy = 24000,
                      BuildCostMass = 800,
                      BuildTime = 800,
                      Name = '<LOC enhancements_0081>Microwave Accelerator',
                      NewMaxRadius = 30,
                      NewRateOfFire = 2,
                      Slot = 'LCH',
                  },
          

          actual these changes are done:

                      ('Molecular Ripper Cannon'):ChangeMaxRadius(30)
                      ('Molecular Ripper Cannon'):ChangeRateOfFire(2)
          
                      ('Heavy Microwave Laser'):ChangeMaxRadius(30)
                      ('Overcharge Cannon'):ChangeMaxRadius(30)
                      ('AutoOvercharge Cannon'):ChangeMaxRadius(30)
                      ('Nanite Torpedo'):ChangeMaxRadius(30)
          

          Only the Molecular Ripper Cannon gets a upgrade in rate of fire,
          all other weapons only have a bigger max range.

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          • QuietJoyQ Offline
            QuietJoy
            last edited by

            Geez the base gun fires as well as the chest laser, I love the overkill 🙂

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            • CaliberC Offline
              Caliber
              last edited by

              Interesting that the gun upgrade improves the range on all weapons, did not know that.

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              • veteranasheV Offline
                veteranashe
                last edited by

                What's the torpedo base range?

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                • maudlin27M Offline
                  maudlin27
                  last edited by

                  60 according to the blueprint, so getting gun nerfs torpedo?!

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                  • angelofd347hA Offline
                    angelofd347h Global Moderator
                    last edited by

                    Gun doesn't effect torp upgrade. Always 60 range

                    UvesoU 1 Reply Last reply Reply Quote 0
                    • UvesoU Offline
                      Uveso @angelofd347h
                      last edited by

                      @angelofd347h said in Cybran Acu upgrades:

                      Gun doesn't effect torp upgrade. Always 60 range

                      The NaniteTorpedoTube itself is not set to a new range, but it will be effected by the DummyWeapon.

                      The CoolingUpgrade has this codeline:

                      if not (self.Layer == 'Seabed' and self:HasEnhancement('NaniteTorpedoTube')) then
                          self:GetWeaponByLabel('DummyWeapon'):ChangeMaxRadius(self.normalRange)
                      end
                      

                      And if you look at the DummyWeapon you will find this note:

                      -- special dummy weapon to make the unit able to target at max torpedo range in the water
                      

                      btw, the dummy weapon has a MaxRadius = 22.

                      The funny part, it depends if you are under water or on land when you issue the CoolingUpgrade.
                      Way better, when you issue the upgrade on land, but remove the upgrade when you are in water...

                      J 1 Reply Last reply Reply Quote 0
                      • J Offline
                        jcvjcvjcvjcv @Uveso
                        last edited by

                        @uveso said in Cybran Acu upgrades:

                        The funny part, it depends if you are under water or on land when you issue the CoolingUpgrade.
                        Way better, when you issue the upgrade on land, but remove the upgrade when you are in water...

                        What do you mean?

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