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    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
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    • QuietJoyQ Offline
      QuietJoy
      last edited by

      Could we fix the mute players in chat please? Just does nothing at the moment. Bonus points if someone stays muted across all games forever once muted!

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      • L Offline
        Leto_II
        last edited by

        I would like to make a suggestion. It's more of a quality of life suggestion of the client than the game, but maybe someone on that team reads this list as well.

        I would like the chat window in the client to prominently display the players in the same lobby as you. This is so you can more quickly contact them when needed. Right now you need to manually search for the player's names and then message them (e.g. to tell players to "x" or for the host that the lobby is full and in need of balancing, etc.). The way I'm suggesting would make this one step faster as the "players in (your) (current) lobby" are on top of the list in that chat window.

        I would appreciate your consideration of my proposal and thank you for making all the effort.

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        • S Offline
          Sheikah
          last edited by

          @Leto_II you can right click on players in the game list and open a private chat.

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          • QuietJoyQ Offline
            QuietJoy
            last edited by

            Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?

            DeribusD 1 Reply Last reply Reply Quote 0
            • K Offline
              kdrafa91
              last edited by

              I would like an auto ping if one of your teammates scouts an EXP, nuke/anti nuke, T3Facts, T3 arty and Portals

              Auto ping + auto marker would be OP. But i bet most people would hate it cause "it lowers the skill ceiling". If the buiding goes down the auto maker would be auto-deleted. If you were cybran for example you could have the dr. brackman saying very good commander to increase dopamin levels.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                I’d hate it because ping spam is already the most irritating thing in the game. I might start/stop 6 gcs just to cancer the enemy team with pings if I see a scout.

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                • arma473A Offline
                  arma473
                  last edited by

                  A lot of this could be accomplished with strategic icons showing a special icon for nuke, SMD, T3 arty, T4 that is under construction. It wouldn't be the same as a ping, but it would make it easy to notice key things that were under construction.

                  Right now I think there is no icon at all for stuff under construction.

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                  • DeribusD Offline
                    Deribus Global Moderator @QuietJoy
                    last edited by

                    @scout_more_often said in Small suggestions topic:

                    Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?

                    Wall wrecks are 2 mass a piece, it's not worth the engineer's time to reclaim them.

                    Unless you're intending this as an engineer reclaim nerf, for which there are much better solutions.

                    QuietJoyQ 1 Reply Last reply Reply Quote 0
                    • QuietJoyQ Offline
                      QuietJoy @Deribus
                      last edited by

                      @deribus

                      Wall wrecks are 2 mass a piece, it's not worth the engineer's time to reclaim them.

                      Not always. But sometimes. And free mass is the best mass.

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                      • E Offline
                        Exselsior @kdrafa91
                        last edited by

                        @kdrafa91 said in Small suggestions topic:

                        I would like an auto ping if one of your teammates scouts an EXP, nuke/anti nuke, T3Facts, T3 arty and Portals

                        Auto ping + auto marker would be OP. But i bet most people would hate it cause "it lowers the skill ceiling". If the buiding goes down the auto maker would be auto-deleted. If you were cybran for example you could have the dr. brackman saying very good commander to increase dopamin levels.

                        No like you said it lowers the skill ceiling + would just be abused like ftx said. I'd start building nukes or anything else that causes pings just to mess with people. If they're not paying close attention they can't tell if I'm actively building it or not. I would 100% turn this off and would be annoyed if other people could use this in times where I actually build a nuke or whatever. It's your job to both scout and to look at what you scout. Not my problem if you scout my nuke and you aren't looking at what you scouted.

                        @scout_more_often said in Small suggestions topic:

                        Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?

                        This was talked about earlier in this thread I think. It was argued that this is a nerf to walls and I don't disagree with that argument actually. However, I think I still maintain that engineers shouldn't sit there for a million years trying to reclaim the walls, they should move on with their lives. This might only happen with factory attack moves though I can't remember.

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                        • nine2N Offline
                          nine2
                          last edited by

                          Would be nice to see strat icons for partially built xps

                          1 Reply Last reply Reply Quote 1
                          • D Offline
                            Dr-Soviet
                            last edited by

                            Yo.

                            Is it possible to make the cybran acu laser weapon a toggle, like the shields on aeon/uef ACUS?

                            It may sound strange, but using the example of https://replay.faforever.com/16458241

                            I've come to the opinion that cloak by itself + gun is in a lot of cases better than if you had it with laser. Reason being in the middle of a fight, it is impossible NOT to notice a huge red laser and immediately recognise what's going on. Que rapid and rabid pinging from everyone on your team. Invisible monkeylord bug jokes aside.

                            But if on the other hand you don't have this upgrade, you're free to basically OC at will and more often than not your opponent won't realise why his units are being chewed up so fast.

                            Anyway, maybe its just me who likes screwing around with late game cybran ACU's so much.

                            Cheers!

                            Sov

                            Eternal-E 1 Reply Last reply Reply Quote 1
                            • Eternal-E Offline
                              Eternal- @Dr-Soviet
                              last edited by

                              @build_more_flak block auto fire

                              Profile | Eternal MOD pack | Check new client

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                              • J Offline
                                JazzFunkNoob
                                last edited by

                                Put combat sacus onto the same selection priority as normal units. would be a lot nicer to micro them when random other units are also mixed in.

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                                • E Offline
                                  Exselsior @Eternal-
                                  last edited by

                                  @eternal He wants the acu to shoot its regular gun without also firing the laser so that won't work unless I am missing something. I like the idea and it gives even more options for varied cybran acu play options.

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                                  • archsimkatA Offline
                                    archsimkat
                                    last edited by

                                    When someone disconnects from a game you are not allowed to give any actions for around ~1 second while the game simulation continues moving forward. Would it be possible to remove this 1 second control lockout entirely? If not, would it be possible to at least automatically pause the game for the lockout period?

                                    It can actually decide the game, especially if multiple people leave consecutively, e.g. in situations where you are fighting air and one player is behind the other, and suddenly neither player can issue orders. Also, I don't recall this being a thing in the past, so if someone could point me to when this feature was added that would be great.

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                                    • Eternal-E Offline
                                      Eternal- @archsimkat
                                      last edited by

                                      @archsimkat I vote for removing this

                                      Profile | Eternal MOD pack | Check new client

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                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by FtXCommando

                                        It was added like 2 years ago and it was added because it removed a huge majority of the desyncs in replays. You basically used to have a desync in every teamgame replay if a person decided to leave mid game.

                                        Vastly more coherent to ban something as rare as exploiting the pause than to remove something that gives a huge net benefit, if anything.

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                                        • archsimkatA Offline
                                          archsimkat
                                          last edited by

                                          Solving desyncs is great, so there's no need to remove the lockout entirely. Maybe just automatically pause the game for the 1 second duration and then automatically resume so you don't have periods in the game where nobody can issue orders?

                                          JipJ 1 Reply Last reply Reply Quote 1
                                          • JipJ Offline
                                            Jip @archsimkat
                                            last edited by

                                            @archsimkat said in Small suggestions topic:

                                            Solving desyncs is great, so there's no need to remove the lockout entirely. Maybe just automatically pause the game for the 1 second duration and then automatically resume so you don't have periods in the game where nobody can issue orders?

                                            This is very possible, upvote this post if people want this solution.

                                            A work of art is never finished, merely abandoned

                                            QuietJoyQ 1 Reply Last reply Reply Quote 10
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