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    Advanced Grouping Mod

    Scheduled Pinned Locked Moved Modding & Tools
    uimod
    8 Posts 3 Posters 614 Views 1 Watching
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    • Spooky__S Offline
      Spooky__
      last edited by Spooky__

      Back in the day (like.. 10 years ago) before my FA hiatus I used to use the "Advanced Grouping" UI mod (among others). This mod allows you to split a selected group of units into evenly separated sub-groups. So if you have 9 units selected and you press Ctrl+Alt+3 then Alt+1, Alt+2 and Alt+3 will select 3 different units respectively. Quite a useful addition when dealing with larger armies.

      However, unfortunately the mod does not work with FAF. If I install my backup copy that I still have manually in C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods and launch a game with it enabled, the game only renders the first frame after zooming in to the ACU at launch and then renders no updates anymore. I can still hear everything and can still interact with everything - I just don't see anything.

      I was wondering if anyone has a version that still works with FAF? Or may be some one can help me figure out what needs to be changed?

      I can provide the current version and upload it here, I hope the original author would not mind (Goom).

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      • archsimkatA Offline
        archsimkat
        last edited by

        UI Party by partytime (nine2) has that feature.

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        • Spooky__S Offline
          Spooky__
          last edited by

          Oh cool, thank you! Is there any documentation about its features? Looking at its LUA files it seems to come with a lot 🙂

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          • archsimkatA Offline
            archsimkat
            last edited by

            Yeah it has a ton of very useful features, you can find the documentation here: https://forums.faforever.com/viewtopic.php?f=41&t=9776

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            • Spooky__S Offline
              Spooky__
              last edited by

              Thank you :). Though I would still prefer to only use the AdvancedGrouping mod as I don't want to clutter FAF with things that I don't really need.

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              • BlackYpsB Offline
                BlackYps
                last edited by

                You could delete the parts of the mod that you don't need. That is certainly easier than troubleshooting your old mod

                Spooky__S 1 Reply Last reply Reply Quote 1
                • Spooky__S Offline
                  Spooky__ @BlackYps
                  last edited by

                  @blackyps said in Advanced Grouping Mod:

                  That is certainly easier than troubleshooting your old mod

                  idk, as a developer I wouldn't mind devling into LUA scripting for FA and see what would need to be changed. Seems actually more sensible than trying to remove functionality from an existing mod.

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                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    If you want to do it nobody is stopping you. I just don't expect anybody to do it for you because there is no benefit of doing that aside of personal curiosity of finding out how things work.

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