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    Galactic Colossus appears to use Supcom 2 icon

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    • TauNoob1T Offline
      TauNoob1
      last edited by

      GCuok.png

      Noticed this earlier today when sandboxing. Does anyone know what could be causing this? Disabled/re-enabled all mods and it still showed up.

      1 Reply Last reply Reply Quote 0
      • arma473A Offline
        arma473
        last edited by

        I've heard that a recent change to FAF causes icons to be pulled into use if they are part of your mods--even INACTIVE mods.

        So perhaps you have an inactive mod which includes this GC icon.

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        • TauNoob1T Offline
          TauNoob1
          last edited by TauNoob1

          A few friends did some digging, looks like this change along with specific mods (Warren Battlepack in this case) is causing the main game to get overridden. https://github.com/FAForever/fa/commit/b7d7d209d111052655b0d2ffb2002e160a24d94f

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          • arma473A Offline
            arma473
            last edited by

            This might be a dumb question, but if content from installed mods is automatically being pulled into our icons, how can we avoid having this happen?

            "Don't install mods" isn't really a valid answer, because I think the FAF client automatically downloads mods for you under certain circumstances. If you try to watch a replay that involves mods, and the mods are in the vault but you don't have them installed, the client downloads them for you?

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            • AskaholicA Offline
              Askaholic
              last edited by

              Wait for the hot fix to come out soon ™️

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              • JipJ Offline
                Jip
                last edited by Jip

                This is a known issue and is solved by this PR, which is awaiting a review.

                edit: but thanks for reporting it, if anything else is at odds please do report them too.

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip
                  last edited by

                  And @arma473 the friend of @TauNoob1 was right - a similar merge (where it includes textures) is flawed. The new implementation is not - and then the icons can be activated / deactivated accordingly. You will also no longer have this issue where another mod accidentally overrides a base game texture as not all textures will be loaded, just icons and those are loaded in such a way that if they are not enabled then they do not clash with the base game icons.

                  A work of art is never finished, merely abandoned

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