2 Crashes in 2 games. New patch unstable.
-
java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740768. See game_15379644.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:696)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832)both logs finished here.
debug: Current gametime: 00:02:30
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Loading module '\000/lua/ui/game/diplomacy.lua\000'
debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' -
3 Crashes.
java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740768. See game_15379736.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:696)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832) -
Yes - we're aware of the issue. Please share the information of the debugger (the window that opens when the game crashes) and share that here. We're onto one hard-crash that we can and will hotfix on Monday.
-
Hi Jip, the debugger gave me the above unless there's a different screen? I shared the dump logs. Looks like it was a CodeCave Malicious attempt flagged by one particular endpoint scanner (Sophos)
-
Looks like it was a CodeCave Malicious attempt flagged by one particular endpoint scanner (Sophos)
A what ?Can you provide us with more information?
With regard to the debugger - the client at the moment relays the wrong information (the game is, for example, not made in Java). I'm writing up an article about how to get the right information.
-
@Jip There are XACT3DApply errors in both the provided logs. Could this just be an audio issue?
-
I missed those - it could be a combination of the two. Good spot.
@TacticalBacon1st make sure to have stereo sound on. There is a topic about this on the forums, but I can't find it right now.
-
@jip said in 2 Crashes in 2 games. New patch unstable.:
I missed those - it could be a combination of the two. Good spot.
@TacticalBacon1st make sure to have stereo sound on. There is a topic about this on the forums, but I can't find it right now.
-
Thanks, I'll check it out

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login